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| Magiс system and Pet Dragon Questions, tips and discussions |
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#1
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Or let it cast multiple times without recharging and have it keep to the rear (so in long battles it pays off), or let it cast spells at higher INT than the creator, or just up it's hp and def to make it into a decent "tank" unit to sit on the battlefield which incidentally casts spells, or give it its own set of unusual unique spells to cast which the player simply can't...
As it is, you get less control over what spells are cast and who they target, the spells are weaker, the spells happen later in the round, and it usually costs more mana. Pretty much the definition of useless. |
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#2
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I like the unique spells idea, if the developers could come up with some good ones.
How about giving the book of evil a spell that allows you to recharge a unit's abilities? What...there is no such spell in KB:AP? |
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#3
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the high cost make it quite ineffective
but when used properly u could block something with it.. but anyhow summoned units are far better but then again who knows i never use it anyway |
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#4
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Quote:
Because the book, casting spell by itself can cast for instance - Lighting, and so damaging various units in battlefield. Or casting spell that is not needed. It would be best, if the spellcaster chooses spells to cast, which and where. Quote:
Quote:
Or, the book gives 3 (or X) random spells to use, which you can then use in the battlefield. Let's say one random chaos, one random order, and one random distortion spell. I like when every spell is somewhat useful. |
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#5
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Totally useless.
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#6
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I would like it if the book was tougher and had some effect similar to avenging angel when it takes damage.
like a brontor but with ranged retaliation |
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#7
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I wouldn't mind if it just auto cast spells each turn, but without your control. Valuable uncoordinated second caster, that might accidentally fireball your troops. Could be an interesting balance point.
As it is now, you get a slower, random, version of one of your other spells, and pay more mana for it too. |
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