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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-13-2010, 09:08 AM
Trucidation
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Quote:
Originally Posted by Nanaki View Post
If you are adding any new ships to a game, I found out the hard way that you must start a new game in order for certain script commands to see recently added ships. I am pulling my hair out because I created a little ship known as the Azure Stormcrow, 4th generation, 3 systems, 2 guns, 1 missile, and it refuses to appear in trade stations or as convoy loot.
I could be wrong, but from observing what ships the Templars sell me in Charon, I noticed I always get the same ships if I load from a save just outside the station. But if I load a save from outside Charon (i.e. Kronos) and not having entered Charon before, I can see different ship types on sale if I reload several times.

Loot also appears to behave this way, I'm trying to get the Star Hammer Memorial to drop me Precursor guns. If I reload from a save just before I blow it up, I always get the same crap (just in different quantity). It appears that I need to load from a save before I jump into the Precursor System in order to make it drop differently. (Most of the time it just drops alien stuff though and it's driving me nuts lol -_-).

Edit: Forgot to post what I wanted to reply originally, have you tried jumping to a new system you've never been in before in that savegame, and seeing if your new items are being sold there?

Last edited by Trucidation; 05-13-2010 at 09:10 AM.
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