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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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No takers for a pre-'82 jet game [or at least pre-all aspect, fire-and-forget missile?]
O.k. Well, call me a peasant-which I am [poor-struggling artist; can't afford broadband:] I'm quite happy with Il-2, and play it most nights-since it was first released [I pre-ordered.] I love this game...and will buy a sequel, even with the same graphics engine; if they improve it enough. Bobbysocks, you're right...I was pleasantly surprised by how the developers seemed to have learnt from Grand Theft Auto 4, i.e; in the campaign-freedom reigns. You can even land, after the mission's complete, if you so choose. Unfortunately; many of the single-missions are archaic in comparison...merely a poor design decision: I actually take it as evidence that the game was rushed a little. I expect the same mistake won't be made in a sequel. Being able to zoom in twice as far-with an analogue zoom; would greatly add to the cinematic appeal of the game...as much as I love and thrashed the Jeremy Soule soundtrack; this is still the best, most cinematic game to play to your own music collection. Everything from Sade, through the Prodigy and Radiohead works great as background music. Whatever you want. Blackouts/redouts, and amazing crashes-that you can walk away from...I was surprised they weren't in the game. I love the way you can really feel the forces at work on the Mustang...I'd be afraid to apply a patch; as it might take away some of the fun of flying this plane!! But maybe I'm just used to it now. A full tutorial in realistic...as some people have real problems with this game, others pick it up naturally. Not sure why. Yeager said there was no such thing as a 'natural' pilot. The biggest improvement would be the bringing the AA ground environment alive; but I'm guessing that would be a MAJOR technical challenge. Maybe not realistic, untill the next-gen comes along. I really like the clouds...but there's room for improvement there, too. Compressibility would be nice...but maybe that would require new plane models? Perhaps it's too much to ask; if we want a sequel within the next couple of years. I don't know. The ability to bail out on-the-fly [plus; it happens too quickly and easily when you choose to do so.] Perhaps even a mini-game, triggered by i.e; holding down all four face-buttons?? Getting out wasn't easy...many pilots were badly-burnt trying to do so. Regards |
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#2
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a griffon spit with 4×20mm cannons,a lancaster,a mozzie(fb,tetse-weapon choices)and a p38 please,more accurate and alternative skins would be good,making fellow lobby players voices sound like r/t(in the game) could add to the realism,
Last edited by Davedog74; 05-12-2010 at 02:08 PM. Reason: schoolboy typo |
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#3
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how about starting off with mission or 2 in the spanish civil war??
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#5
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My wishlist:
Pacific Theater stuff - would love to be able to take off from carriers and face down the Japanese, knock out their ships with carrier bombers, etc. Customized Colors: Being able to change your plane's color, markings, that would be a cool addition. More bomber stuff: Call me weird, but I liked doing the bombing missions more than the other ones. If you added bombing missions, even put in a high altitude one with a ton of B-17's like they did back in WW2, that would be cool. Night Fighters: It would be cool to run around at night and have to rely on radar and other stuff to knock planes down. Other countries: Missions in Spanish Civil War, Finland, or with the Flying Tigers would be pretty sweet. Also, a campaign as a German or Japanese pilot would be fun too. More planes: This one goes without saying, but it would be cool if we had more planes to fly that weren't included in the last installment. |
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