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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-17-2010, 11:42 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Lately I have been experimenting with number randomization and using them in createflight scripts. The results are encouraging.

The only thing left is to figure out how to properly spawn and delete escorts. Spawning them and giving them orders is easy enough. The hard part is getting them to recognize that the parent ship is despawned (after passing through a jumpgate) and despawning along with it.

Unfortunately, with the way I plan things out, if the parent capital ship is destroyed (and not despawned), the escort ships will permanently stick around in the sector. There is no way to avoid this, as the only alternative is even worse: Ships despawning the instant the mothership dies.
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