Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 04-12-2010, 01:34 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

A few possible things.

Need to remix your army with the current islands for a better / stronger strategy.

Do you have any physical resist items? Stoneskin? Target? Try to throw these in the mix if possible.

You need to try to sneak onto harder islands for a game breaker item or a key unit to breathe more life into your army into you hit the wall again.

You really needed to max out the pet dragon sooner.

Can you give us an example of an enemy stack that is beating you? Sometimes the strategy to beat them with no-losses is not obvious.

Sadly, in impossible games, I play no-loss not as a "challenge" to show off, but because if I do not, I don't have enough money or things like grand strategy when I really need it.

First time I played the game on impossible, I hit the wall so fast I was like WTF? No money, no troops, no victory == restart.

Before you say "hey, I don't like sneaking around via kiting or juking enemy heroes to get items/chests", I say, it is designed into the game. One key point on how it was intentional, why are you allowed to buy boats?

In case you sneak your way through the far side of the island, and you can't get back to your original boat. I balked at the high prices in the later games though and I never used it as it is too cost prohibitive. But it is there just in case! Just like you can run away if your army takes MASSIVE losses, and you get more money from the king if you do. I don't suggest doing the latter due to the loss of the score though.

Why are enemies early on sooo much easier to kit than later on? Why are some enemies un-kitable, and others not?

In my last impossible mage game, the random game generated in such a way, it was impossible for me to kit my way to Elon (to get the items and troops I really needed). After sneaking around in the montero mines, I found turn back time that helped me win one of the two only "forced fight" battles to procure the Elon map and continue the game. Whew.

They don't call it an impossible game for nothing.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.