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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-11-2010, 10:30 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by ethailia View Post
I thought the Objects/Boundary/Ellipse Tab was for that . The Boundary[Mastersphere] section is where you enter the parameters, is this not true with the modles you are using ???
I can change Mastersphere but it only tells AI what is the minimal distance to attack and generally how big is the ship. I think that's all about "# of spheres" parameter which I can't edit.

I've imported some star wars models like TIE fighter, X-wing, death star etc. and some EVE Online like Armageddon, Apocalypse battleships. Importing models are really easy but texturing is my main problem. I've just started learning 3dsmax and can't get textures fit properly.
How? When you have model in 3dsmax just export it as obj and import to IMD Editor. You have to try different export options. Sometimes polygons work, sometimes triangles but you have to get "Tverts" during exporting or IMD editor refuses to import.

Last edited by Goblin Wizard; 04-12-2010 at 03:13 PM.
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