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Patches Patches for RNR

 
 
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Old 04-05-2010, 10:29 PM
plolq plolq is offline
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Join Date: Nov 2009
Posts: 33
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Optimization
On a computer that meets system requirements, increase productivity was:
- About 30-35% for the default settings;
- Up to 30% at the maximum setting;
- Up to 55% at minimum.

Details:
Fixed a problem with a possible decrease in performance after his arrest by the police; lolwhat?
• Optimized system architecture of particles;
• Faster downloading files deformations machines;
• Optimized process of loading vehicles;
• Improved definition of the computer's configuration

OMG i hope that the game devs realize the game has huge/humongous/massive memory leaks goddamnit i swear on anything that i didnt saw ANY performance issue after being arrested by the police for anything BUT on the other hand the game performance for me is degrading i cant play for for than 1.5-2 hrs MAX before it gets choppy and i mean unplayable , have to savegame and reload it to regain 55-60 fps constant anywhere before it goes down again, thats the games only issue for me and its the biggest as it renders it unplayable , it starts awsome at 59-60 fps then gradually drops @ 10-15fps in the course of 1.5-2 hours....then the performance degrades as i spend tiem ingeme delivering loads etc.....( i tested that on 2 different pc's with different graphics cards/processors/memory mb etc...same result.

Also my loadtime for my game ( that its completed in story mode and it has anywhere between 3-3.2 months of playtime on it with 12-14 hrs a day on it) that i started in december last year its anywhere between 10-15 minutes FFS lol i can click load game and go make an sandwitch and come back , have tiem to take a bathroom break and then go out to buy some beer then COME back adn still hasnt finished loading pathetic.

This patch better fix the memory leak
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