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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-31-2010, 03:29 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Quote:
Originally Posted by Randon View Post
You dont need to reload to have a new drop. Its just about patience to reload some more times to get another loot.
The thing is, there are two calculations going on here...

Calculation 1 occurs when the Paymaster and his convoy spawn. The only way you can change this is by reloading a save from before the Paymaster spawns.

Calculation 2 occurs when the ships are destroyed. This is a percentage calculation, basically, X percent of cargo is destroyed. In my particular game, I set the cargo to drop 100% of the time, which means I get the full cargo.

The Paymaster's loot probably saved me about several million in mothership upgrades (Kali and Aegis shield gens, Smog antimissile, Quasar sensor, and some others, no repair system unfortunately), and I got about a hundred thousand from extra mothership components (Sold a Fog antimissile and a Paralaxx sensor suite)
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