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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Yeah, this was a huge problem in the Star Wolves series, and I imagine, one of the huge reasons (if not THE reason) why the developers added anti-laser systems in the first place.
Also, do not underestimate the 80% reduction, towards the end practically every enemy fighter is equipped with one, making even ships equipped with precursor cannons struggle. |
#2
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Each enemy fighter will only ever equip one antilaser system, so laser is still fine against them. I think the enemies only have the 50% reduction, as that's the only one that gets dropped. But maybe they could be equipped with 80% reduction but only drop the 50% one?
While laser is king against enemies, you can just equip your own fighters with two or three antilaser systems for seriously laser equipped enemies like the Berserks. A fighter with at least 3 system slots equipped with 2 80% antilaser and 1 missile jammer is totally invincible in the level where Berserks are the only enemy. Last edited by jerryfanfan; 03-28-2010 at 05:33 AM. |
#3
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how about mother ships, are there any laser-proof motherships in the npc fleet? ![]() |
#4
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About 80% Laser reduction, it highly depends on your difficulty. Easy (and even normal) difficulty you will not see many at all, but hard difficulty you actually fight a lot of enemies equipped with 80% laser reduction. |
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