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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I'd love to have the re-geared supercharger that many P-40 users in both the Pacific and Med used. Seems the mechanics changed the ratio of the supercharger to yield 72" of manifold at low levels. This gave the V-1710 an output of around 1500~1600 BHP.
Now wouldn't that be special! ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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A weakness of Il-2 has always been the visibility model of ships. I understand that this was borne out of performance considerations, still the implementation was pretty a big compromise. With more processing more available today I think it would be worth it to redesign this aspect, to increase ship visibility to a more realistic level and make a more refined scaling of LODs.
Please see here how it is currently seen in Il-2. The ships are from left to right: CV Essex, CV Shokaku, BB King Georg V, DD Fletcher. ![]() ![]() ![]() ![]() The switch from ships, to shadow, to dots within 9 to 11 km is very abrupt and very close to the ships. I suggest to following adjustments: 1. Increase draw distance of wakes. This should actually be one of the first features visible of a ship. 2. Increase view distance of the lowest LOD ship model. 3. Implement an additional, very low detail, generic LOD for large, medium and small ships. I think visibility out to 20-30 Km would be appropriate for the big hulls. 4. Draw distance of shadows can be cut significantly. The shadow LOD currently seems to act as a substitute to a low geometry LOD (although not very convincingly). In view of the adjustments above, this could be dropped. Thanks for your considerations. Last edited by MBot; 03-27-2010 at 07:16 PM. |
#3
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If we get such a modified P40 in IL2, everyone will be happily cruising at 72" MAP all day long, so i doubt many servers would use it for balance reasons. This got me thinking, are there any plans from TD to revisit some of the engine management details? I'm not expecting a complete rework of course, maybe just some tuning to overcome the most unrealistic bits. Thanks for all your work ![]() |
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