Quote:
You can add GKTurrets to shops, GUI, can give them proper names etc. I've made fully manageable mothership with 2 GKGuns, 2 GKTurrets, 5 Turrets and 5 Systems (look at my Star Hammer on the previous page). This is hardcoded limit for guns. I didn't try more systems but I think it's possible to add more. GKTurrets and GKGuns have the same icons. They've never meant to be manageable so they have no descriptions but you can add your own.
GUI can handle up to 24 slots.
|
GUI can probably handle more than 24, but than it looks just plain ugly (and there might be other issues too). 20 is the maximum it can handle while still looking okay (if a bit cramped).
There is no hard-coded limit for guns, though, as long as the IMD file is configured properly. My Liger Cruiser has 2 GKTurrets, 4 GKGuns, 8 Turrets, 8 Systems.
Quote:
YES! This is I was looking for. I've tried making spawning script but failed. Please, give us some more details.
BTW I've made a script that makes all motherships, rare fighters and equipment (generally everything) buyable. Now I'm tweaking it a bit. You can easily buy and fly even Emperor's Battleship
|
You can make motherships buyable? I always thought that the game would break if you were able to buy and sell motherships. You should share some details on that.
The question is how do you want your fighters to spawn? Through a Perk? Through a random event? Right now I am working on the perk spawns. From what I gathered, there are four spawn seperate spawn scripts that all work seperately. It might be possible to add additional spawn script functions (that will be my next project), but I have not attempted to do so.
So far, what I have done is modify the script so that MSF and NESF spawns can be used at once (previously, using one disables use of the other), which was more of a bugfix than a modification of any kind. I just recently added a level to all of the spawns (level 4 MSF spawn, level 4 NESF spawn, level 5 Berserk spawn, oddly enough there was already an unused level 4 Precursor spawn too...), which was successful as well. My third project with Specials.script is to add a completely new spawn script, which I have only just started.
I will let you know how my attempt to add a completely new spawn script goes. Afterwards, I might try modifying location scripts and the create_flight script.