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#411
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#412
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Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that. Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys... |
#413
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It's not like it's particularly hard to convert a switch to a momentary toggle. Someone who is building a panel probably has the requisite skills.
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#414
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Hi 1C team!
I have played online via hyperlobby since ancient (1.2) Il-2 version. I stopped playing online a couple years ago because of 2 main problems I could not tolerate any more: 1. Players using incorrect nationality markings. 2. Players using lights and or smoke in combat situations. I never understood why the server could not prevent those from happening. If I ever go online again in SOW, it will only be when the server admin can control these things. Thanks for reading! |
#415
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Well, i can understand about the smoke, but i imagine that using the lights is not unreealistic as a signal option.
In fact, the P51 had 3 colored recognition lights under the starboard wing that could be used by the pilot to send morse code. Sure, he wasn't sending actual morse code when he was evading attacks by a 190, but if he asked for wingmen to clear his tail and they couldn't spot him, he could press the morse button repeatedly to signal them. The reason lights are problematic in IL2 is not because they are used in combat, but because they are too visible during daylight. Cheers ![]() |
#416
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#417
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Try UKDed servers on Hyperlobby, the markings policy is rather strict (kick after a couple of warnings), and light / smoke is not tolerated either. Regards, Insuber |
#418
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Hi, Boss,
I asked one of my friends to draw some samples which can express my idea of the new Control-Setting UI, and here there are, you can see the details in #409 reply, wish you enjoy them. Text interface: No, it's boring. ![]() Illustration Style: Well, it's fit for such a WWII game. ![]() Real 3D In-game style: An Immersive interface ![]() Sample2 ![]() Regards. Last edited by mark@1C; 03-25-2010 at 02:11 PM. |
#419
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#420
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1CMark - The illustration style looks cool but is definitely more confusing/difficult, which will complicate technical aspects unecessarily for the less computer savy people out there. However, the in-cockpit samples are very clever and useful - more so now when we will get clickable cockpits which are very aircraft specific. Having ability to assign in cockpit view, as well as be able to get an overlay in the cockpit when in-game showing us what we bound to what, will simplify and clarify. Helping people to get the controls sorted.
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