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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-12-2010, 04:53 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
Posts: 508
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A little hint/cheat about drops.

If you want to check max possible drop for a cache you can look at Star Wolves...\Data\AI\AI.ini file. There is a section:

Quote:
[Module extraction]
...
;PercentToExclude = 60;80
PercentToExclude = 0;0

;PercentToExcludeInventory = 40;25;40
PercentToExcludeInventory = 0;0;0
PercentToExclude - chance of destroying armament in the explosion
PercentToExcludeInventory - chance of destroying cargo in the explosion
If you set all values to 0 (as showed above) you will always get everything that ship/cache had (don't need several reloads ). Escape pods don't follow these rules.
I don't know why there are 2 or 3 values (probably for different difficulty levels).

-------------------------------------------------------------------------------

I've been searching through the script files for a while and I think I found some interesting systems that may contain hidden cashes. The problem is I'm very early in the storyline so I don't have ships tough enough to get there. I need a good save with strong setup. Could anyone PM me?

Last edited by Goblin Wizard; 03-12-2010 at 08:09 PM.
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