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#41
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#42
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In X-45 there is a Triada warehouse. There are 8 big cargo containers and 2 transports, I have just been able to kill hte transports and they drop some nice systems and 3rd
gen fighters and some weird cargo. The big ones pack quite a punch and the tirada doesnt send much but they do alot of dmg so my ships are down in no time sadly. Manage to kill all of them and triada ships drops some nice things too as they are quite good, butcher and officers, got a shining for example. Then I was going to destory the cargo containers but I don't know if it's because I attacked another one of the 8 but another wave spawned and then I died, so you can possibly farm exp here against damn good enemies. Or 1 wave spawn for each cargocontainers. Really curious whats inside those things. What happens if you piss them off? WIll it impact the story or wont I be able to travel through systems owned by them and not getting attacked all the time by them? 1 wavefor each container it is I think. Just got one big and it dropped some 3rd gen fighters and weapons, and there is 8 of them! Got 4 shinings heavy weapon for my fighters and then I have 7 cargo containers left and a shitload of high rank triadas left to kill. Sadly I lost all my fighters in the initial clash so I will have to save this for later. Last edited by Uniq; 03-12-2010 at 09:32 AM. |
#43
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if u upset a faction there just red to u, unless u go through a major system u wont meet anything more than patrols some of the major systems have butchers in, being red to msf and going through fort (forget the second name) stright down the middle ive died every time top notch fighters and 2 or 3 butchers so ive always had to skirt round that system when im red to msf
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#44
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I don't know if anyone mentioned that but you can get some good stuff very early in the game (right after you got Mastiff). When you flight to Elio for repainting you go through the Hephaestus (you had to navigate between automatic turrets). There are 3 rings of these turrets and lots of wrecks around. Blowing wrecks outside the rings is pointless but inside there are two big (flat type) transport hulls that drops nice stuff. 1st gave me: Emerald, Armageddon, Sigil, Avenger, and Trident fighter. 2nd: Shining, Lycathrope, Mortar, Overbank, Berserk Laser and Hrimithurs (sth like that) fighter. After several tries I realized that types of armament are fixed and only quantity of items changes (I can get up to 8 items from one wreck) so you can get 600-1000K worth stuff depending of your luck (fighter are always one, others may be multiple).
EDIT: To get inside you have to flight down and go under the turrets. You can start from the top too but wrecks are at the bottom so going down is faster. Beware the turrets. Mastiff goes down in 3-4 shots from a single turret. The system is totally peaceful (maybe except gates area) so that's easy money ![]() Last edited by Goblin Wizard; 03-12-2010 at 01:18 PM. |
#45
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#46
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I have just found the XB-19 cache. And I can confirm that reloading does help. First time only one Wyvern, after a reload one Mk.I and one Mk.II Wyvern. Yippee
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#47
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A little hint/cheat about drops.
If you want to check max possible drop for a cache you can look at Star Wolves...\Data\AI\AI.ini file. There is a section: Quote:
PercentToExcludeInventory - chance of destroying cargo in the explosion If you set all values to 0 (as showed above) you will always get everything that ship/cache had (don't need several reloads ![]() I don't know why there are 2 or 3 values (probably for different difficulty levels). ------------------------------------------------------------------------------- I've been searching through the script files for a while and I think I found some interesting systems that may contain hidden cashes. The problem is I'm very early in the storyline so I don't have ships tough enough to get there. I need a good save with strong setup. Could anyone PM me? Last edited by Goblin Wizard; 03-12-2010 at 07:09 PM. |
#48
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Hmm you're right. (just made a quick search).
According your AI.ini info every destruction determines the amount of the cache's quantity (so every quickload lets you re-destroy it again and again ^^) But, I did a further research into the files ![]() The script for each location 'd be activate.script and the location where the asteroid is location.script in each "...\Star Wolves 3 - Civil War\Data\Scripts\Locations\.." - if you can figure out the 3D coords...but maybe this isn't hard, as I already found some caches. Ah compared to my current location *eg* unusually they used XZY instead of XYZ. Just some plain example for location XT23, 'Light Trade Station' using the navmap as coords with the very center of the map as (0,0,0) !! xyz_trade_station = Vector3(400, 20, -150); <- would be the loc in the location.script 400 = 4 fields from the center 20 = the height of the object -150 = 1.5 fields down from the axis About my theory with the cache's quality ( in case of Solncevka, I tried maybe ~15 times and always got the Gunslinger !) The activate.script calls a condition which determines the quality at the very end of the file: "if aster_nychka_1~=NIL then....end;" think of it as, as long as the roid is in the system do this sh*t ![]() It also calls a function 'NychRareShipsList' (NychRareShipsList ={"Trident_pl0","Hrimturs_pl0","Gunslinger_pl0","W yvern_pl0","Wyvern_mk2_pl0","Dragon_pl0"}; from FloodTradeStations.script) which is always the same for all the locations and there is NO check for the game's difficult level! So I came up with the idea that these roid's "inventory" is created as soon as you jump in and NOT while re-load&destroy! (or maybe even at game's start? but this I should someone verify) Finally ![]() Figuring out the location where a possibility is to contain a ship 'd be the very locations: [measured from the axis' of the map] Fort Russ: Garbage Patrol Station (9 fields right/1.7 up) checked ![]() Hephaestus(~aka Gefest in the file): this one is a bit tricky to figure out, there are 2 conditions maybe bound to some quest, but each condition spawns either 2 cache. Seems like the ones 'Goblin Wizard' was talking about. Only problem the location is generated and at least 2 spawns are somewhere within the turrets. If I'm not wrong one condition is bound to the quest where you have to go thru the field, and only at this point there will be a spawn of 2 ship wrecks ...somewhere ![]() The other condition is if you are not on this mission and in this sector, but it's where I get headache. I don't know if they spawn while the quest is done (cond 1) or if they only spawn before you did the quest. Either way there should be at least 2 caches. Charon: already listed / but I didn't find it (-8.4 fields to the left/-7.5 down/slightly under Z-axis) Pegasus: already mentioned; there should be up to 6 (?) caches (up to 5 are random and seems to be somewhat bound to the mission / 1 'd be always in Pegasus), 'll check for myself later again Solncevka/Tarrot/Vaudille/X220/XB-19/Fronn: already listed XT-41: Some destroyed station (6.9 fields right/ -3.9 down) checked ![]() Edit: 'll check my theory @XT-41 ... only 2 jumps afar If I'm not mistaken and you always want a specific ship, just edit activate.script from the location mentioned above and change the line: AddShipToInventory(NychRareShipsList[RAND(_amt-1)+1],1); to AddShipToInventory(NychRareShipsList[shipnumber_x,1); where shipnumber_x is digit 1-6 and defines the position in the list {"Trident_pl0","Hrimturs_pl0","Gunslinger_pl0","Wy vern_pl0","Wyvern_mk2_pl0","Dragon_pl0"} / their pseudo code is only to get rid of the digit 0 - RAND(_amt-1) generates a number between 0 and 5 (_amt is 6 as there are 6 ships) and +1 to have a valid digit of 1....6 Last edited by valky; 03-12-2010 at 10:05 PM. |
#49
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Just to clarify and the other posting is already too long
![]() Your loot table will be created as soon as you jump into the system! Just saved in XT-93 and jumped in XT-41 and destroyed the station (also using F5/8 ). F5/8 ... you'll always get the same ship no matter what you do. XT-93 save ![]() ![]() hth |
#50
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Maybe it is too early for me to say. but flashy has probably found a bug of this game. Why? because 1, once you have FTU access all top quality stuff can be bought with cash and 2. After blowing up all tansporters in Fronn and one cargo bay, I retreated to have a rest. And I paid Fronn another visit and WOW another 5 transporters show up. Also you won't trigger spawns of Triada if you do not attack cargo bay. I don't know if the transporters will come back if you completely destroy the station. But I will save this cash cow for future withdrawal. After knowing this, I am now shopping like a maniac. Only buying the most expensive stuff. And I instantly lose the interest in any other caches. |
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