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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-05-2010, 09:31 PM
valky valky is offline
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Join Date: Mar 2010
Posts: 28
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Those escort missions, baaah! Sometimes they are piece o' cake if you can scout the way around and they follow slowly - mo-ship escort with descent weapons and you'll be fine with just your fighters.
But! I am on Corsair's side and got my escort with alexandra, hell yeah! Your damn slow ship have to keep up with the 2 transporters while you are being attacked all the way. But you'll get a message or suggestion there are fleets coming in from 1 jump portal (and you could!! intercept them). Yeah, was fine with me, till I got myself the you failed the game video ^^ Besides the convoy just went straight into his doom
In the next sector they just follow you...*wohoo*

-->Some plain & stupid 'Fly to location and kill x' would be nice too. (IT is a space sim *g* in every space sim there are fly to pint a..fly to point b...oh nothing's wrong here..lets just kill the bad guy at point c / may sound stupid but I'am in space sim shit since wing commander 1)

-intercept behaviour of your defending fighters is way too high. They are partial suicide bombers (compared to SW1 or 2)

-mission board (?) ^^ loved it. But no missions again for doing some cheap job and get a ultra-high amount of money

Don't get me wrong the game is awesome, but I'm being forced to do the story with no other things besides skipping the 'jump' and killing pirates or one of your "favourite" factions

edit: uhm patch...so it'd be only the intercept thingie..seems like they are very aggressive according which radar your ships or mo-shop are using / otherwise no problems so far

Last edited by valky; 03-05-2010 at 09:40 PM.
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