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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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It's an issue with the game's event triggers. I turned off the automatic undock of fighters and despite everyone being aboard, the game's storyline triggers are completely ignorant to the idea that someone might want to keep their fighters inside until needed. I do this avoid the dumb AI's "everyone target the first thing in range" tactics and needlessly loosing a fighter.
So, yes, undock Greyhair and redock him to trip the event trigger. A bit of poor playtesting there that almost made me quit playing the game. |
#2
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Thanks when he say dock. i though i need to dock the mother ship.
well go stuck again. this time when i join INCo to attack the station where i am suppose to get my old cargo back. then the stranger appear and demanded i transfer the biometer. How i am i suppose to do that? |
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