Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 03-05-2010, 12:18 AM
BubbaBrown BubbaBrown is offline
Registered Member
 
Join Date: Mar 2010
Posts: 2
Default

It's an issue with the game's event triggers. I turned off the automatic undock of fighters and despite everyone being aboard, the game's storyline triggers are completely ignorant to the idea that someone might want to keep their fighters inside until needed. I do this avoid the dumb AI's "everyone target the first thing in range" tactics and needlessly loosing a fighter.

So, yes, undock Greyhair and redock him to trip the event trigger. A bit of poor playtesting there that almost made me quit playing the game.
Reply With Quote
  #2  
Old 03-05-2010, 04:27 AM
rocksk rocksk is offline
Registered Member
 
Join Date: Mar 2008
Posts: 5
Default

Thanks when he say dock. i though i need to dock the mother ship.

well go stuck again. this time when i join INCo to attack the station where i am suppose to get my old cargo back.

then the stranger appear and demanded i transfer the biometer.

How i am i suppose to do that?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.