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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-03-2010, 01:00 PM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
Location: Sweden
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Quote:
Originally Posted by Oleg Maddox View Post
In device link we plan to give alsmot any information. And now we wouldn't limit it only for single play. I do think now that it was my little mistake to listen user's votes to prohibit it for online gameplay. To know G loading or to have separate normaly visible gauges on other panel isn't a cheat. We simply closed the development of some small industry around Il-2 in this case. it was really some mistake.
Not I think by other way. Experince of Il-2 gave me a lot of things to think .
I am working on getting the G940 throttle colored lights to work with IL-2. I already succeeded, and will soon release a version to support the G940 in IL-2. But it really sucks that some of the good information I need is blocked in multiplayer. I cannot make buttons light up if an engine is on or off, because devicelink won't even let me read such information in multiplayer. I cannot even know if the aircraft is airborne or standing still on the airfield.

If enabling this is a simple switch in the code, could you please let the Team Daidalos guys know that they should do it for the next patch they are working on? This way, you can also try out what the change can result in, ahead of SoW, and I can provide a bit more fun stuff for IL-2 for the community while Storm of War is still being worked on.

EDIT: I think I could possibly even improve the force feedback. If I read the airspeed, I could try to make a program to use the self-centering on the G940 (much tighter centering, and some damper type forces (a bit like hydrualic/wire resistance) become harder or looser with the airspeed, and set any threshhold. It would also fix the bug where FF is centering on the ground before take-off (only when lifting the tail a single time will the force feedback centering become normal).

EDIT: I can also make the AI crew speak a bit in multiplayer, and make it hard coded so that it only works in planes that have ALIVE crew members. A co-pilot can tell you your altitude, heading, radio beacon heading, and indicated air speed (fun when trying to bomb stuff, no longer 'alone'), they can freak out when pulling crazy maneuvers, they can tell you if you shot down someone or destroyed a target, and scream when they get injured or killed etc. This requires reading the logfile at the same time, but in combination it can bring some more realism and life to multiplayer without any chance of cheating.

Last edited by MikkOwl; 03-03-2010 at 01:19 PM.
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