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| Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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Training is a bit overrated skill in my opinion. As a warrior, you may want to raise it up due to the excess of might runes you have, but for a Paladin and Mage, the pet dragon plays more of an utility role. This is why I usually leave it to lvl 1, because I use the dragon often enough to keep it on par with my char's level.
This tactic is also supported by the fact that pet dragon's level is relevant to your own level in terms of XP gain, so excessive XP boosts aren't all that important in my opinion, not to mention the fact that as a Paladin or Mage, you have less rage and you need to be careful. Besides, you'll be killing dragons sooner or later (and the medal will boost the dragon XP anyway), so dragon XP will not be a problem at all.
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#2
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The last 10-15 levels my pet gained in my impossible mage game were useless. I had already maxed the good stuff, and those extra levels just allowed me to get a super strong wall, which I never used and some more aoe dmg skills to choose from.
Pet level 40 is enough when you end the game if you know which skills, you'll use, and with training lvl 1 + medal, you'll more likely get it to 50-55. I had Revenge and Frenzy maxed in my mage game, but had to skip Dark Commander. Frenzy + Adrenaline did alright alone anyway. I never tried paladin, but i guess it won't bet much trouble getting all three with the extra runes. resistance items FTW..! Twinkling boots + medal lvl 3 gets a stoneskin BK from 70% to 92% in physical resistance. In other words the BK can recieve 4 x physical dmg. That includes Geyser if I remember correctly (?). I bet you had no resistance items against Hagni... |
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#3
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Wreaking havoc in Teana, defeating huge armies...and then almost losing out to the Weed hero, who is level 30 btw, so 7 levels lower than I am. His choshas and especially royal thorns kept producing new troops, which in turn produced their own trooops, etc. To top it off, he kept dispelling my stoneskin/rising anger and even phantom knights. I had to wait till he ran out of mana to finally put stoneskin on my knights and do some resurrecting. The battle lasted 33 turns and I never enjoyed stomping a plant to the ground more in my life.
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#4
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Rising Anger can be dispelled? Didn't know that...
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#5
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It can. Sometimes, it's quite a nice option - it forces the enemy hero to use dispel on the Black Knights (since Rising Anger is quite an asset), thus forcing him/her to lose a turn rather than buffing the enemy army or using an offensive spell.
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#6
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Anger is going to be worth less than the basic +8 Rage skill for the warrior until a fair ways into the game. +20% rage is the equivalent of 8 rage only once you have 40 rage, but doesn't confer the boost to max casting potential, so even then is not as good.
If you didn't realize it, when you gain rage, you actually gain a percentage of your total rage amount. Meaning that if you have 40 rage, and gain 4 on an attack, you would gain 8 instead if you had 80. |
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