![]() |
|
#1
|
|||
|
|||
![]()
Thank you very much. Downloaded already. Will watch later today.
![]() Currently busy working on that Multi-Throttle program (version 4.0, I really want to get it together and released already). Makes flying the 110 all the more fun with the split throttles and, in version 4.0, individual prop pitch too. Intend to learn how to fly the G2 with manual prop pitch and follow more realistic procedures and settings. It really sets the blade angle too, not the desired RPM of each engine so overrev happens easily if diving and not adjusting. As far as I know the C-2 and C-4 models did not have automatic pitch, and that's what we should be getting for Storm of War. Might as well have the habit already. |
#2
|
|||
|
|||
![]()
I agree on everything you say guys. The problem for me is not the range or speed of the 108s but the drop, especially if high pitch values and G loads become a factor.
I can hit targets that are slower than me just fine, especially if they are something big (like a bomber that i happen to approach from the sides, heck you can knock the rudders off of B17s even if you happen to shoot higher and miss the fuselage). However, in that case it's not only that the enemy target is moving in a predictable way, it's also that my airframe is on a more or less stable run. I usually make a curved approach, turning into them from their 2/10 o'clock, so as i get closer i shoot and exit to their 5/7 o'clock. The thing is, before firing i quickly roll level with the plane defined by the target's wings. In all of this, at the moment of firing i have a stable airframe flying almost straight and level and pulling almost no Gs, so i can score good hits. It might be just a split second, but it definitely is there. However if i take a fighter/heavy fighter with 108s against another fighter, i don't only have to track a wildly maneuvering target with a limited ammo supply, but my airframe is also unstable as a result of following him. That doesn't mean the 108 is crap, it means that i'm crap with the 108s against small targets ![]() It's why i always fly 190s even when i want to go high, where a 109K4 would probably make more sense. |
#3
|
||||||||
|
||||||||
![]() Quote:
![]() Quote:
"Instantaneous turn rate describes maximum g turns which cause a loss in energy, either in the form of speed or altitude. This loss may be compensated for, to a degree, by increasing thrust, known as "excess specific power." This usually occurs during hard turns or even harder breaks. Only by turning the aircraft at its best "sustained turn rate" can the aircraft maintain its specific energy."In general, it seems that it is possible to very quickly change the attitude (pitch) of the plane at any time (changing foremost angle of attack), which seems very useful for bringing guns on someone. But also if the 110 starts turning pretty fast, this should be exploited too. The one thing that it really can't do well, like you have pointed to, is sustained maneuvering. It will just slooooow down when pushed hard. Emphasising the 'burn' in "Turn n' Burn". ![]() Quote:
What is the reasoning for Split-S in particular? That it loses speed fast and has decent turn radius (which is fine for Split-S where you don't want to hit the ground)? If so, maybe the opponent follows it up with a Shit-S (Split-S gone wrong, flight into ground)... It rolls on the slow side, but not that bad I think, with rudder and other things thrown in, as long as there's speed. To add to it - isn't the ideal maneuver to add to the Split-S specifically a snap-roll? Just quickly flip 180 and pull back hard. Faster than trying to roll conventionally. Quote:
Also, the question of survivability: the 110 seems a lot larger than the average fighter (not to mention small ones). It may absorb more damage, but I wonder if there's much difference as it will get hit more due to size. My own experience does suggest it can get shot up a lot. I have a tendency to lose my Revi Gunsight more than other planes if anything. The glass-house cockpit is a bit bothersome, but probably no different from any other fighter. The 110 is a hell of a lot tougher than the P-38 for sure. 38 always gets catastrophic failiure instantly, very different. Being so large makes it hit more too. Quote:
Quote:
![]() Quote:
Quote:
|
#4
|
|||
|
|||
![]()
Glancing shots with a 108 are going to do less damage than a full on hit. Sometimes you hit an extremity and you waste a lot of blast damage into empty air. Or at least you do in the sim... I'm sure some of the air pressure effects aren't counted.
Still... some of you have pumped 35 MK108s into a P-47? All it takes is one often enough... sometimes one or two and the whole tail section comes off. It is a bit of a tough plane...
__________________
Find my missions and much more at Mission4Today.com |
#5
|
|||
|
|||
![]()
Yeah, I fly the 109K4 alot and while P47s can often take one hit from a Mk108, unless you put the shot into the cockpit or engine, 2 hits are almost always enough.
The only time I have had to put more than 2 rounds into a P47 was one time where I jumped one from behind and fired a 2 round burst, hitting the left stabiliser with one round, blowing it, the left elevator and the rudder off, with the second round going into the left wing, and the P47 was still flying, obviously crippled but holding a steady course and I could see the pilot upright in the cockpit. I made a second pass from above and behind, firing one round into the cockpit, at which point the Jug went nose down and flew straight into the ground. |
#6
|
||||
|
||||
![]()
I always use:
-tanks busting: Bk3,7 -railroad stations and airfield attack: 2xSD500 + 4xSC50 -patrooling and other fighter missions: default -heavy bomber interception: 2xMK108
__________________
Quote:
|
#7
|
|||
|
|||
![]()
About the 108s and the 47, I don't know what was wrong with that particular P47 but it took a lot of hits, yeah. And it's not something unusual. I remember chasing a P47 with Brain32 once, both firing a mixture of 108s, 20mm and 13mm rounds... It really took a lot of hits to bring him down...
Less than with 7.92mm though... Once I've made the test online, I had default armament in the nose... I chased an already damaged 47 (I damaged his engine) and wanted to see how effective those MGs are.... I fired half of my ammunition and scored 800 hits... to no visible effect. At the end I had to score again some 12 x 20 mm rounds to bring it down. Otherwise he would've flown straight back to its base. That's why I gave up the default armament. Usually, one 30mm round = 50 - 100 mg rounds. If you aim properly, this is more effective. To Mikk Owl, I confirm : the safest way to go out of a bad situation is to have a wingman ![]() Manoeuvering is good but then even if you manage to lose an enemy's aim for a few seconds, the 110 poor acceleration makes it hard to take any advantage. @ Berserk : You have to send me some tracks on how you do that job with the Bk37 against sherman. I never managed anything with that gun. |
![]() |
|
|