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Been using Royal Griffins a lot this last game and thought I'd present a list of stacks, strats & info to realize the maximum potential for the Royal Griffin.
Everyone is encouraged to include their own information or corrections, this could be a comprehensive strategy guide for Royal Griffins. Stacking as many of these as possible makes the Royal Griffins one of the most powerful strategies KBAP has to offer imo. Use of the following spell combinations cast on the Royal Griffin: Use of Inquisitor & Arch-Mage allows more power-ups combined in the first 2 rounds. As Mage class more effective & more powerful spell empowerment's per round. As Warrior class higher attack/defense rating. Bless/Holy Rage (by Inquisitor) (Bless: guarantees maximum damage is always inflicted. Holy Rage causes 150% damage to Demons & Undead) Magic Shield (by Arch-Mage) (causes all damage suffered to be cut in half, especially good when suffering heavy damage) Berserker III (increases attack rating, extremely effective on the RG) Hell Breath (increases damage inflicted, best combined with Bless & Berserker) Magic Spring (especially good for a RG positioned right in the middle of many enemy units receiving many blows, if mana is needed) Stone Skin (usually provides better defense than Magic Spring if mana isn't needed, but reduces intitive -1) Divine Armor (provides resistance to all types of damage, especially good when fighting enemies doing a lot of special damage types like magic, poison or fire. Or when stacking special resistances to achieve almost total immunity from certain attacks) Target (Cast on the empowered RG, enemy units will make a special effort to attack the RG before other units, further exploiting the empowerment's and always retaliation of the RG) Use the Paladins Second Wind talent on the empowered RG to get the most out of their spell empowerment's. (2 attacks by a powered up RG in 1 round is ruthless) Phantom spell the RG. (extra Cheer, Angelic Guards & Attacks) RG's Summon Angelic Guards. Do this every round to flood the field with Royal Griffins, Angelic Guards and to keep your human allies "Cheerful". The 2 essential super excellent griffin items: Portrait of the King of Griffins (Artifact: +5 defense for all units, +2 morale Griffins) (allows RG's to cooperate with dragons with no penalty) Griffin's Banner (Regalia: +5 attack of Griffins, -20% leadership of Griffins) The lesser griffin item: Golden Feather (Regalia: +1 speed of griffins & 1st level creatures) The mind skill 'Voice of the Dragon' (up to +2 morale for animals). The Blue Dragon Pet (+1 initiative for animals) RG's are Furious (always retaliate). (Especially effective when the RG is thrown right into the middle of many enemies. Makes highly efficient use of the empowerment/defense spells) RG's have innate +50% Magic Resistance. (Making them excellent for attacking Evil Gremlin Towers or any enemy that attacks with magic type damage) RG's do Double Damage to Dragons. DDD ![]() RG's provide +1 Morale to Humans & Griffins in the party. RG Cheer talent +50% attack and initiative for humans & elves, 2 rounds. With Mage Amelie Going up against any enemy whose main attack is physical or magic type this empowered RG stack will prove invincible. ![]() 70 Royal Griffins eliminate the troop of 62 Black Knights ![]() Some possible move combos for the first 2 rounds: (just loose basic ideas, certainly many order of operations possibilities) (1) Teleport Paladin strategically to enemy front lines Move Royal Griffin near Paladin Summon Angelic Guards Arch-Mage cast Magic Shield on Royal Griffins Inquisitor cast Holy Anger on Royal Griffins Demonologist summon demons Paladin 2nd Wind Royal Griffins Royal Griffins cast Cheer on Paladin, Arch-Mage & Inquisitor Inquisitor cast Holy Anger on Royal Griffins Cast Berserker III or other empowerment's on Royal Griffins (2) Move Royal Griffin strategically into place Cast Phantom on Royal Griffins Royal Griffin summons Angelic Guards Arch-Mage cast Magic Shield on Royal Griffins Inquisitors cast Holy Rage on Royal Griffins Demonologist summon demons Royal Griffin (phantom) summon Angelic Guards Paladin 2nd Wind Royal Griffins (real) for attack or Arch-Mage (for early trance/crit strike) Move Paladin Royal Griffin (phantom) Cheer or attack Royal Griffin (real) move into position Cast Phantom on Royal Griffin (real) Royal Griffin (real) attack Continue Mana Accelerator + Phantom Royal Griffin + Summon Angelic Guard every round for Griffin flood (3) A variation can be included in any army consisting of RG's & paladins where Phantom is cast on the Paladin (instead of the RG) with the intent that the Paladins 2nd Wind talent is used on the empowered RG to further exploit the RG's empowerments. Those poor elves. The noble Paladin shows his remorse for the hopelessness of the situation. ![]() It was destined for doom. The elves have no place to run. ![]() Last edited by WhYdOyOuThInKtHaThApPeNeD; 02-19-2010 at 06:25 PM. |
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