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| Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#4
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Nice job, but the biggest flaw is that some skill required a whole chain of skill to be enable. So some skill worth a lot more then the cost in runes to unlock it.
Per exemple, the well of mana belt gives you +20% mana recovery and +3 mana/turn The skill concentration gives you 2 mana/turn for 9 runes. But you need to unlock at least 4 skills for the mage (5 for other classes) meaning you need a combine cost of 39 runes to at least get +2 mana/turn. It does give you other skills: + int., +4 mana, +30% recovery, unlock order magic and +15% to some order spell Base on your calculation: +1 int = 5 runes + 4 mana: 6 runes +15% to some order spell using the value for damage % on attacking spell = 10,8 runes(~11) - I didn'T count the difference in % recovery (20% for the belt vs 30% for the skill) Meaning to get the cost for 2 mana/turn skill only you need to invest (for mage) : 39 runes - 22 runes = 17 runes (instead f the 9 for the sole cost of the skill!) So 1 mana/turn = 8,5 runes Meaning the Well of Mana belt worth 25,5 runes instead of the 15,3 runes. But the investment in rune is temper with leveling up of the skill meaning for +8 mana/turn doesn'T cost 8 * 8,5 but a base 39 for the first +2 mana/turn plus 27 for the extra 6 mana/turn for a total of 66 runes - 22 runes (added skills) = 44 runes for 8 mana/turn So 1 mana/turn = 5,5 runes The well of mana = 16,5 runes Now it's a lot closer to you value. So the value of the well of mana belt is between 16,5 runes and 25,5 runes. But I wonder why you chose Absolute balance for the mana, you could simply use the wisdom skill since it cost a lot less and I don't think you should count the scroll ability towards it : 20 runes for +18 mana --> 1 mana/ rune |
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