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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-17-2010, 09:10 PM
IceFire IceFire is offline
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Quote:
Originally Posted by AndyJWest View Post
Sorry, Ramstein, I don't think TD work that way. I certainly wouldn't. If somebody requests a change to an aircraft FM, it is down to them to provide the data to explain why. Do you expect TD to be experts on 5 years of postings on half-a-dozen different forums?

As for the specific question of the P-51 handling changing due to fuel balance, I've seen no evidence that IL-2 models this. Certainly manoeuvrability increases with reducing inertia (and maximum speed increases too, though only noticeably at high altitudes, as should be expected). I can't detect any obvious stability changes with fuel load in the P-51, and if this is correct any change to the FM CoG is either going to reduce stability or manoeuvrability under all fuel loads. Which is it you want?
Ramstein has had this discussion with people several times... you're not the first if my memory serves

According to what Oleg said years ago the CoG does not change with different levels of fuel in the tank. The weight does change and so the handling of an aircraft certainly does change overall but the CoG does not shift. Again, this is what I had heard so I'm relaying the information third hand but it was from a first hand source originally.

The fuel tank indicator in every plane is therefore (unless new information is presented) graphical only. The same "issue" exists for any aircraft with multiple fuel tanks. The Tempest for instance empties out of the main tank first with the wing tanks still having fuel available but the CoG never changes.

This had been explained ad naseum years ago but some are still convinced that the graphical indicator has an impact on flight model.

The CoG of the Mustang could still be wrong... but the fuel tanks are inconsequential.
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  #2  
Old 02-18-2010, 02:19 PM
David603 David603 is offline
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The new Spitfire MkXVI mod has a FM that models a CoG shift as the fuel tanks empty. I'm not quite sure how the effect is achieved but it is certainly possible.
  #3  
Old 02-22-2010, 09:39 AM
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Mysticpuma Mysticpuma is offline
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Dear Team D,

It's good to see that you do respond to members questions, and for that I have to give much Kudos. There is nothing more frustrating than question after question sitting unanswered and many people guessing at what an official answer could be.

So, here's my question.

There are currently a lot of people suffering with the ATi drivers for Radeon cards, I know that this is not your problem and ATi (I understand) are currently working on fixes.

What I would like to hear an update on, is work on dll files for IL2.

I think the last updates were in March 2008, and lets be honest, many things have moved on since that.

Here is a post from the ATi driver thread from Flanker 35 talking about the dll files;

"Did some testing last night with Catalyst 10.1 Hotfix drivers and different DLL-files of IL-2 floating around. To see which ones would give best image quality and performance. Quite surprising results as average framerates were within 1-2fps between ALL of them with same settings applied to the graphics card. The most recent dll-files caused terrain to flicker and corrupt, but setting Catalyst AI ON solved that. Catalyst AI just has a negative impact on FPS, it drops and noticeable in heavier scenes of The Black Death. But average FPS was with ALL 53-54FPS at 1920x1200 32-bit, Perfect etc. Will post my test setup later today for reference.

A few pointers though. If using AntiAliasing EdgeDetect with 4X and AA Mode at Performance, there is only a very small hit on FPS, maybe 1-4fps. So a very well implemented thing. With Adaptive or SuperSampling almost the same, maybe slight stutter. But need to run more tests to verify this. Anisotropic filtering, if application controlled, gives worse image quality than overriding it with CCC. IL-2 seems to use 2x Anisotropic only. I ran tests with 16x and there was a difference in the water shimmering.

Catalyst AI is a bit complicated issue. Some DLL's required it to be at Standard at least to get normal graphics(terrain only). Some dll's worked normally and faster without it. Catalyst AI at Advanced caused water to look like it was "pixelated" or covered with small squares. So I settled with a set of dll's that gave best image and performance without Cat AI.

The variation of error messages in console with different dll's was wide. Some gave a lot of them, most only the clamped error now and then. So a set of new dll's for IL-2 would clearly help users to get more out of IL-2, but that is up to TD/MG to decide Test results with settings and conf.ini later today..still at work..meh!"

Now, there is a lot of testing going on there, and it seems that some dll's are still causing issues.

Currently while running a clean install of 4.09 and the latest 10.2 and having an older 9.1 atioglxx.dll file in the 1946 folder, I get the oddest effect when flying over summer or winter landscapes. It can happen at a random time, but the ground goes Deep Blue/Black in colour, all the objects stay correctly coloured, but after about 10-seconds the game CTD's.

I have to wonder if this is a dll or driver issue?

Either-way, would it be possible to have a look at updating the dll files to help out the faithful?

Cheers, MP.
  #4  
Old 02-24-2010, 12:57 PM
lbuchele lbuchele is offline
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Sorry for post this here, because it´s not related to Il2.
I think Daidalus team do so good job that maybe they could do payware third-party add-ons for SOW series expanding the 1C universe to Vietnam for example.
They are even planning to release radar and nightfighter operations for Il2 (remarkable)
Something to think about,maybe?
  #5  
Old 02-25-2010, 12:29 PM
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Tempest123 Tempest123 is offline
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I have a request for DT, can the guns of an aircraft be listed in the loadout screen instead of the word "default". There are so many aircraft in Il2, and not all of them are in the "view objects" screen, so often I have no idea how many guns and what calibre are on a plane unless I go to wikipedia or another source.
Another request would be a "check six" view, just a key that quickly pans over your right or left shoulder and back again, currently it is 3 or 4 hat switch movements to look back and then 3 or 4 to look forward again, this would reeeeaaallly help from getting disoriented in dogfights.
  #6  
Old 02-26-2010, 12:48 PM
indy indy is offline
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Hello TD! I have a question: Is it possible to made an option of dedicated server to disallow for a user to enter the Refly menu while aircraft is not stopped or not crashed. Just to made the game more real and exclude aircrafts disappearing when entering the refly menu after bail out or pilot's death.
Thank you.

PS: And another one: Is it possible to made trees in forests consist not only of horisontal layers wich cannot be seen if you fly lower then top of them. Because there are many cases when you fly at extremeley low altitudes and cannot even see that there is a forest in front of you. Just to add two vertical two sided sprites to models of trees in forest.

Last edited by indy; 02-26-2010 at 01:04 PM.
  #7  
Old 02-26-2010, 03:15 PM
akdavis akdavis is offline
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With all the incoming improvements to the nighttime environment, I'd like to make a request for a new effect: exhaust flare!
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