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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#27
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whydoyouthinkthathappened asked a very valid question about spells and damage types. I think the answer belongs here, so here goes:
1. Order Magic - Healing vs. Undead Damage type: Magic Damage = Damage*(1+0.05*Int)*(1+0.01*Magic Light skill) - Magic Pole Axe Damage type: Physical Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items) - Lightning Damage type: Magic Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Life Light vs. Undead Damage type: Magic Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) 2. Distortion. - Pain Mirror Damage type: Magic Damage=Damage received*(Base%*(1+0.01*(Destruction+Items))+Mirro r Shield+Инт/2)/100 - Ghost Blade Damage type: Physical Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Exorcism Damage type: Magic Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+magic Light+Items)) - Geyser Damage type: Physical Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) 3. Chaos magic. - Flaming Arrow Damage type: Fire Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Poison Skull Damage type: Poison Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Sacrifice Damage type: Astral Damage=Damage*(1+0.05*Int)*(1+0.01*(Destruction+It ems)) Note: Rounded down - Hell Breath Damage type: Fire Damage spell lvl 1 = +20%*(1+0.01*Items), but no more than 80% Damage spell lvl 2 = +30%*(1+0.01*Items), but no more than 80% Damage spell lvl 3 = +40%*(1+0.01*Items), but no more than 80% - Kamikaze Damage type: Physical Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Fire Ball Damage type: Fire Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Evlin Damage type: Astral vs Living creatures Damage: 30%/40%/50% of the total troop health - Fire Rain Damage type: Fire Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Ice Snake Damage type: Physical Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Death Star Damage type: Astral Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Armageddon Damage type: Astral Burning post-effect damage: Fire Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) Note: inflicts 50% damage to allied troops Explanations about the formulas: - The general formula for calculating the damage looks like this: Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) -> Damage*(1+0.05*Int) - that is the bonus for each point in intellect (+5%) -> (1+0.15*Int/7) - that is the bonus of 15% for every 7 points of intellect -> (1+0.01*(Destruction+Items)) - that is the additional bonus from the destruction skill and any item that affects spell damage (like +% to fire spells, +% spell damage, etc.)
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