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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: Would you enjoy more realistcally simulated aircraft | |||
Yes, as realistic as possible |
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72 | 86.75% |
No, simplified aircraft as in Il-2 are more fun |
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11 | 13.25% |
Voters: 83. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Ever flown FSX? I have, and it's terrible. Poor terrain meshes, no FMs to speak of, no damage or collision modeling. Why? Because to have a total world modeled for folks who want to fly across the Atlantic in thier Boeing or Air Bus, and have all the ATC functions, and still have it playable on a home PC, something has to give, and that something is the immersive realism of our air combat sim. But this discussion is rather pointless now anyway, as any decisions about how systems modeling are to be done were taken long ago. The way the sim will be is already set in stone. We just have to see what we get.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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I'm a programmer by trade and what I do know is that things like the line of sight calculations required in the modelling of radar and preventing the AI from seeing through clouds have a far greater hit on resources than enabling a few simple switches - a battery isolator can either be on or off, the strokes on a fuel primer would only be checked when the starter switch is pressed etc. A clickable cockpit may have a hit but that is already built into the engine from what Oleg tells us. I also agree that it is unlikely that BOB will change much whatever we ask for here. What I'm sure of though is that Oleg will deliver the flexibility to allow for what we want in future releases - either from 1C or third parties and I'm quite happy to wait. |
#3
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No argument about that here. The new sim promises to have a very flexible and adaptive engine, and that is a good thing for all of us.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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Also FSX is a bad example to explore what can be achieved with modern hardware. Technically it looked already outdated when released. Multicore and DX10 support were only added as an afterthought with Service Pack 1 and 2, the latter only emerged as a buggy "preview" mode. It completly relies on high GHzs numbers and barely uses the capabilties of modern graphic cards. At least the last few versions of MS Flight Simulator were built ontop of each other. They had a great amount of legacy code and rather provided downward compatibility for old add ons than focusing on new technology. I am glad that Oleg started SOW from scratch. Just read what Gibbage (who worked for MSFS developer Aces before the Studio was closed) has said about their code in another forum: Quote:
However the terrain mesh is anything but bad. FSX can dispaly terrain meshes with a 1m resolution. Maybe out of the box in some regions.BY default you only have high resolution (76 m) mesh for europe, north america and few other places. But there the mesh is one of the elements of the landscape done better than in any other flight sim I'Ve seen before. Even with the horrible default landclass, that in no way resambles vegetation and settlements in central europe, I was instantly capable to orientate myself by terrain mesh alone. Most of these problems can be fixed by using 3rd party add ons. |
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