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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-10-2010, 11:12 AM
ramstein ramstein is offline
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why should I re-write everything that has been written for all these years... maybe you were nothere al these years.. in this community, I have no clue.. but it has all been said and done.. and everyone that has been here knows it,,

I am not going to write anymore.. no reason to.. I was only reminding the gentleman who asked for the fuel loadouts to be fixed and made changleable from tank to tank that this has already been brought up and asked for for many years..

I used this long ongoing discussion as an example..

now you want me to bring it all up again, 5 years of al the data put together again,
no way Jose..
it's a been said, done, and overwhelming proven as histroical fact on how a particular plane used it's fuel out of which tanks, first to last, and how the handling changes..

If you guys want to go through all the documents,, many of which were professionally packaged by engineers and pilots, were submitted for changes in code.. go do it.. you must have not been here while it was all happening.. either that or you were not paying attention..

The End..

Quote:
Originally Posted by AndyJWest View Post
I agree, but I don't think that saying the P-51 is 'porked' without saying how is particularly constructive. You seemed to be suggesting that the aircraft was modelled with the CoG too far back. Moving it forward will increase stability, but reduce manoeuvrability Is that what you want?

As for matching the 'real world', I think IL-2 did a reasonable job when it was written, though there have been disagreements about particular aircraft. It is unlikely that TD are going to do anything fundamental to the basic flight model engine, though they have said that they may look at adjusting particular aircraft provided sufficient documentation is given. Simply saying 'it's porked, fix it' isn't likely to achieve a great deal.

What is it you think is wrong? If you can at least indicate where you think the faults are, perhaps others can chip in with their comments.
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  #2  
Old 02-10-2010, 11:27 AM
AndyJWest AndyJWest is offline
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Quote:
Originally Posted by ramstein View Post
why should I re-write everything that has been written for all these years... maybe you were nothere al these years.. in this community, I have no clue.. but it has all been said and done.. and everyone that has been here knows it,,

I am not going to write anymore.. no reason to.. I was only reminding the gentleman who asked for the fuel loadouts to be fixed and made changleable from tank to tank that this has already been brought up and asked for for many years..

I used this long ongoing discussion as an example..

now you want me to bring it all up again, 5 years of al the data put together again,
no way Jose..
it's a been said, done, and overwhelming proven as histroical fact on how a particular plane used it's fuel out of which tanks, first to last, and how the handling changes..

If you guys want to go through all the documents,, many of which were professionally packaged by engineers and pilots, were submitted for changes in code.. go do it.. you must have not been here while it was all happening.. either that or you were not paying attention..

The End..
Sorry, Ramstein, I don't think TD work that way. I certainly wouldn't. If somebody requests a change to an aircraft FM, it is down to them to provide the data to explain why. Do you expect TD to be experts on 5 years of postings on half-a-dozen different forums?

As for the specific question of the P-51 handling changing due to fuel balance, I've seen no evidence that IL-2 models this. Certainly manoeuvrability increases with reducing inertia (and maximum speed increases too, though only noticeably at high altitudes, as should be expected). I can't detect any obvious stability changes with fuel load in the P-51, and if this is correct any change to the FM CoG is either going to reduce stability or manoeuvrability under all fuel loads. Which is it you want?
  #3  
Old 02-12-2010, 11:02 AM
ECV56_Guevara ECV56_Guevara is offline
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HI DT grat Work!
Just asking...it´s possible to include the Oboe ? it´s a bit similar to the navigation guide systems that are planned for 4.01
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  #4  
Old 02-13-2010, 05:42 AM
Bearcat Bearcat is offline
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I don't know if this has been mentioned or not... if it has please bear with me.. but can the FFB issue be finally fixed? The FFB issue that results in loosing total FFB (stick forces, gunshake EVERYTHING.. you wind up with a completely loose stick) if you ALT+TAB or WIN key out of the sim.. and often I have to do that.. in order to get my mouse to move. I think pre 3.0 that didn't happen.. I just turned off my FFB.. I primarily use the stick forces.. but it would be nice to be able to use it without that happening...
  #5  
Old 02-13-2010, 07:15 AM
P-38L P-38L is offline
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Hello and thank you for upgrading the best flight simulator of all times.

I have some requests that should be taken as ideas:

1. Moving head when you use your POV or TracKIR in replay or from outside from another player that can see your head movement.

2. The possibility to have HOTAS the mixture.

3. As I know you are going to implement R/R/R what about an option to Heal, everything is red when you are wounded.

4. The real use of selectable tanks.

5. Variable weather while you fly (random).

6. Lights that iluminate the objects near to them. As an example if I place a light near to a house, that light doesn't iluminate the house or the road or any object near to it.

7. Animals that move ramdomly in an area you select when you program a mission in FMB. Like a circle or square. Animals like cows, horses, bulls or any other.

8. Bigger trees. Taller trees.

9. When you use pedals the option to activate the left or right break, the game has only one pedal for break.

10. Get rid of stationary aircraft and put instead AI Aircraft that can fly at certain moment or when you ask for help. If the AI Aircraft can land and park, they can do start engine, taxi and fly. That way too you can select any skin or livery in those airplanes. If you don't need them, they will stay there.

11. Instead to use the "I" to start an engine, to have to do all the necessary steps to start a real engine. Battery, magnetos, primer, starter, avionics, wait for warm engine, etc.

I hope some of these ideas will help.

Thank you
  #6  
Old 02-13-2010, 09:31 AM
Romanator21 Romanator21 is offline
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A lot of what you mentioned is probably way outside the limitations of the game engine, particularly 1,4,5,6,10,11. As for 3 I imagine this would be the case already. As for 7, I can't imagine why you would need it. The Il-2 engine does not handle a great multitude of objects anyway.

Who knows, maybe DT can do it. I rather doubt it's possible though.

As for 8, trees are pretty big, but the normal positioning of the camera makes everything seem small, because rather than at eye level it sits maybe 4 meters up. Park a plane next to a tree and let a pilot jump out, and you will be able to measure the relative size between the figure (who is also rather large) to a tree.

You can have asymmetric braking by pressing the rudder key and your brake key together. Release the rudder key to have braking on both tires.
  #7  
Old 02-13-2010, 12:50 PM
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ElAurens ElAurens is offline
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The way that brakes are currently modeled is correct for Russian aircraft, and those of some other countries as well.

Hop in a Mig 3 (any version) and hit your brakes. You will see a small lever on the control stick in the cockpit operate. This is the brake controler. Once hydraulic pressure is applied via this lever it is sent to one side or the other by a proportioning valve attached to the rudder pedals.

Do remember that IL2 was originally designed as a one plane, ground attack sim.
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  #8  
Old 02-17-2010, 09:10 PM
IceFire IceFire is offline
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Quote:
Originally Posted by AndyJWest View Post
Sorry, Ramstein, I don't think TD work that way. I certainly wouldn't. If somebody requests a change to an aircraft FM, it is down to them to provide the data to explain why. Do you expect TD to be experts on 5 years of postings on half-a-dozen different forums?

As for the specific question of the P-51 handling changing due to fuel balance, I've seen no evidence that IL-2 models this. Certainly manoeuvrability increases with reducing inertia (and maximum speed increases too, though only noticeably at high altitudes, as should be expected). I can't detect any obvious stability changes with fuel load in the P-51, and if this is correct any change to the FM CoG is either going to reduce stability or manoeuvrability under all fuel loads. Which is it you want?
Ramstein has had this discussion with people several times... you're not the first if my memory serves

According to what Oleg said years ago the CoG does not change with different levels of fuel in the tank. The weight does change and so the handling of an aircraft certainly does change overall but the CoG does not shift. Again, this is what I had heard so I'm relaying the information third hand but it was from a first hand source originally.

The fuel tank indicator in every plane is therefore (unless new information is presented) graphical only. The same "issue" exists for any aircraft with multiple fuel tanks. The Tempest for instance empties out of the main tank first with the wing tanks still having fuel available but the CoG never changes.

This had been explained ad naseum years ago but some are still convinced that the graphical indicator has an impact on flight model.

The CoG of the Mustang could still be wrong... but the fuel tanks are inconsequential.
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  #9  
Old 02-18-2010, 02:19 PM
David603 David603 is offline
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The new Spitfire MkXVI mod has a FM that models a CoG shift as the fuel tanks empty. I'm not quite sure how the effect is achieved but it is certainly possible.
  #10  
Old 02-22-2010, 09:39 AM
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Mysticpuma Mysticpuma is offline
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Dear Team D,

It's good to see that you do respond to members questions, and for that I have to give much Kudos. There is nothing more frustrating than question after question sitting unanswered and many people guessing at what an official answer could be.

So, here's my question.

There are currently a lot of people suffering with the ATi drivers for Radeon cards, I know that this is not your problem and ATi (I understand) are currently working on fixes.

What I would like to hear an update on, is work on dll files for IL2.

I think the last updates were in March 2008, and lets be honest, many things have moved on since that.

Here is a post from the ATi driver thread from Flanker 35 talking about the dll files;

"Did some testing last night with Catalyst 10.1 Hotfix drivers and different DLL-files of IL-2 floating around. To see which ones would give best image quality and performance. Quite surprising results as average framerates were within 1-2fps between ALL of them with same settings applied to the graphics card. The most recent dll-files caused terrain to flicker and corrupt, but setting Catalyst AI ON solved that. Catalyst AI just has a negative impact on FPS, it drops and noticeable in heavier scenes of The Black Death. But average FPS was with ALL 53-54FPS at 1920x1200 32-bit, Perfect etc. Will post my test setup later today for reference.

A few pointers though. If using AntiAliasing EdgeDetect with 4X and AA Mode at Performance, there is only a very small hit on FPS, maybe 1-4fps. So a very well implemented thing. With Adaptive or SuperSampling almost the same, maybe slight stutter. But need to run more tests to verify this. Anisotropic filtering, if application controlled, gives worse image quality than overriding it with CCC. IL-2 seems to use 2x Anisotropic only. I ran tests with 16x and there was a difference in the water shimmering.

Catalyst AI is a bit complicated issue. Some DLL's required it to be at Standard at least to get normal graphics(terrain only). Some dll's worked normally and faster without it. Catalyst AI at Advanced caused water to look like it was "pixelated" or covered with small squares. So I settled with a set of dll's that gave best image and performance without Cat AI.

The variation of error messages in console with different dll's was wide. Some gave a lot of them, most only the clamped error now and then. So a set of new dll's for IL-2 would clearly help users to get more out of IL-2, but that is up to TD/MG to decide Test results with settings and conf.ini later today..still at work..meh!"

Now, there is a lot of testing going on there, and it seems that some dll's are still causing issues.

Currently while running a clean install of 4.09 and the latest 10.2 and having an older 9.1 atioglxx.dll file in the 1946 folder, I get the oddest effect when flying over summer or winter landscapes. It can happen at a random time, but the ground goes Deep Blue/Black in colour, all the objects stay correctly coloured, but after about 10-seconds the game CTD's.

I have to wonder if this is a dll or driver issue?

Either-way, would it be possible to have a look at updating the dll files to help out the faithful?

Cheers, MP.
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