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Magiс system and Pet Dragon Questions, tips and discussions

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  #1  
Old 02-02-2010, 07:17 AM
KongMysen KongMysen is offline
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Only real downside is the rest after each cast.

Late game is where the Orb really shines the most, but my Warrior starts with much more rage than 1 orb casting costs, and rage will be maxed before round 2. -which makes it even more annoying, that you cant use the dragon in that round.

I usually awake the dragon, when I use the Orb.
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  #2  
Old 02-02-2010, 10:51 AM
DGDobrev DGDobrev is offline
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Well, the tactic: Lightning + Awaken Dragon + Fiery Phantoms is quite a blast for a warrior, since if both abilities are well upgraded, the ball of lightning will have +1 rest (2 turns) and the phantoms will be at rest 1 (one turn). This allows you to cast a second ball of lightning on the second turn without worrying about the rest time afterwards (because the enemy stacks have seriously diminished already), which is great.
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  #3  
Old 02-02-2010, 11:40 AM
fable fable is offline
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I'm not upgrading ball lightning with my warrior to keep the 1 turn rest. For 30 rage, I get about 30% damage and 50% shock. I'm casting a lot of stone skins in the early turns, so no time for awake dragons. When I can afford the 2 turn rest, I rather lay a Mythic Egg.
With my mage, the 2 turn rest was not a problem, and Mythic Egg is much weaker.
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Old 02-02-2010, 03:27 PM
ender ender is offline
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As a mage, if you have 105+ rage at start of battle, you can do some damage with 3 Lightning in first round (tried in Reha Arena battles).
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  #5  
Old 02-23-2010, 04:19 PM
N3MES1S N3MES1S is offline
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As far as i know, ball of lighting is based on the ammounth of hit points your enemy troop has. If u can combine ball of lightning + any spell that increase health (i think peacefulness cant remember well), u can kill 2/3 from a troop (or the entire troop on higher levels) of 1000-1500 units (and if u use , like DGDobrev said, the mark of blood u can see how the light shine -.-).. This means ball of lightining is "designed" for big numbers troops.
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  #6  
Old 02-23-2010, 05:11 PM
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Zechnophobe Zechnophobe is offline
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Not quite. If you increase their health, it does do more damage, but it won't kill more units, due to the increased health. Effects that increase magic damage however will help quite a bit. You may notice that Ball lightning is more effective against droids, due to their -50% magic resistance.
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Old 02-23-2010, 05:33 PM
DGDobrev DGDobrev is offline
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Well explained In essence, using peacefulness in conjunction with mark of blood and ball of lightning is just for posterity.

It will be fun if anyone finds a really, really big stack of droids on impossible and does the trick you explaned, Zechno. The damage can be literally sky-high.
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  #8  
Old 02-27-2010, 02:26 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by Zechnophobe View Post
Not quite. If you increase their health, it does do more damage, but it won't kill more units, due to the increased health. Effects that increase magic damage however will help quite a bit. You may notice that Ball lightning is more effective against droids, due to their -50% magic resistance.
Ball of lightning is based on % of the troop health per unit, not on atk power (atk power on ball of lightning means that u can kill more % on 1 troop). So, if u raise the health of a entire troop, u kill more % on that troop. Almost thats the way it works for me -.-

Last edited by N3MES1S; 02-27-2010 at 02:28 PM.
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  #9  
Old 04-04-2010, 05:56 AM
Goekhan Goekhan is offline
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At first levels, Ball of Lightning will be somewhat useless. Low shock chance, low damage%. And since enemy total HP will be also low, Crushing Blow will defeat Ball of Lightning.

And N3M3S1S, you're totally incorrect. It's basic calculus for God's sake. Increasing health of a troop doesn't mean stack number grows bigger. Total stack hp gets bigger.

Use it when you face an enemy stack(s) with very high total hp.
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