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#1
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This is prolly the wrong place to ask this but atleast it has to do w/ Tanks....anywho. I went through the .def files from the GSM2 mod and saw in there the Shields on the tanks tracks and such....{"shields" args 10} on most of them the KV had a 25. Whats that number all about? My first thought was its just like added armor to your side armor but it didnt seem to be it, my 2nd guess was its subtracted penetration from the enemie's round, that didnt seem to be it either. I modded the Centurion and messed w/ it in the editor and Lv2 of the campaign and put that args to 50 and idk...Also, what is the "Armor Mantlet"? On a random note...the T34's armor is seriously slacking lolz
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#2
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Hecks yeah lolz, I figured out one problem I had w/ the KV1....its rinky dink toy 76 F32......such a poor gun on such an otherwise awesome tank
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#3
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That's cool, looks good.
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#4
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Lolz, the one thing about the KV I wish I knew is what files to change and what not to make it have a top roof MG....if I could figure that out then the KV would be pretty well perfect haha
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#5
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Personally I really am against modifying the tanks. Adding more ammunition is fine, but its better to keep it real.
You can't add a MG on top without increasing the size of the turrent, and putting a better engine in. It just wouldn't seem real. |
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#6
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You have a good point, keeping things authentic preserves the feel of the game. I've been changing things in the saved games for a while. I've played some missions 30, 40 times. Changing stuff just adds so much more replay value to the game.
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#7
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Lol, ok, official verdict on my up armored KV1.....its pretty indestructible....when the AI is using it. I just put in like 50 of them against 1 of me and my KV seemed to be alot weaker then the AI KV lol...so yeah 150 armor is like...alot, 120 might be a bit better. Still love it
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