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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Very cool update, the imroved engine controls are most welcome as are the not so blue sky at high altitudes! Thank you very much!
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#2
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Brilliant, thanks for the good work as always.
Several points: 1) Someone else had commented already but your release timetable and features update is an excellent approach that more developers should adopt and emulate. Great work. 2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?) 3) AI visibility - will there be any significant impact on performance? Thank you again and looking forward to the patch. Cheers, |
#3
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FC
__________________
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#4
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Wonderful. Very excited about how this is going. The AI clouds change is particularly welcome.
Are further AI changes planned - I'm thinking primarily of improved ai routines for dog-fighting, long criticized by some in this game. Presumably changes will have to be made to accomodate nightfighters - ie further improvements in ai visibility modelling, but are there plans for wider ai revisions? Thanks anyway. Great so far...and another 2+ months of 'surprises' to come! |
#5
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Replying to myself
![]() Just re-read the rather cryptic comment from Team Daidalos on first page: "We are confident that with new AI improvements, players will be able to use more advanced tactics in fight with/against AI - many things you have read about in WWII pilots memoirs will now work in this sim too. All in all, we want to give a clear message to AI: "Beware of the Hu(n)man in the Sun!" "(my emphasis) ![]() Revenge will be sweet ![]() |
#6
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Not related to this, but I had an experience with such a thing a long while back (but on the receiving end
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#7
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I had a similar experience flying a France 1940 RAF Hurricane campaign - bounced by 109s - never even sniffed them
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#8
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Makes one thankful for the "Refly" button, doesn't it? |
#9
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Great update!
Q: Will there be provision for radar corrected or "acoustically aimed" anti-aircraft fire? Radar can see through clouds and I've heard many stories of anti-aircraft gunners firing in the approximate direction of aircraft they could hear, but could not see. In the latter case the anti-aircraft guns should be largely unaimed, but they should still be firing. |
#10
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I may be weird, but not me. I'd much rather play one mission once, then whatever the outcome, go on to the next one.
Sure there are problems with that from the point of view of the story, but there are problems with playing on when you are dead too, and somehow, since in real life you aren't dead at all, there has to be some way of doing that. |
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