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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-28-2010, 03:46 PM
Tbag Tbag is offline
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Very cool update, the imroved engine controls are most welcome as are the not so blue sky at high altitudes! Thank you very much!
  #2  
Old 01-28-2010, 04:04 PM
ben_wh ben_wh is offline
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Brilliant, thanks for the good work as always.

Several points:

1) Someone else had commented already but your release timetable and features update is an excellent approach that more developers should adopt and emulate. Great work.

2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?)

3) AI visibility - will there be any significant impact on performance?

Thank you again and looking forward to the patch.

Cheers,
  #3  
Old 01-29-2010, 04:20 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by ben_wh View Post
2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?)
Most likely is that all AI units will be covered.

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3) AI visibility - will there be any significant impact on performance?
I don't expect performance hit.

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Originally Posted by Avimimus View Post
Q: Will there be provision for radar corrected or "acoustically aimed" anti-aircraft fire?

Radar can see through clouds and I've heard many stories of anti-aircraft gunners firing in the approximate direction of aircraft they could hear, but could not see. In the latter case the anti-aircraft guns should be largely unaimed, but they should still be firing.
Radar assisted AAA will be able to shoot. "Acoustical aim" is not necessary, hitting anything while shooting in general direction of target is almost impossible so that would only decrease PC performance without significant improvement in realism.

FC
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  #4  
Old 01-28-2010, 04:08 PM
kendo65 kendo65 is offline
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Wonderful. Very excited about how this is going. The AI clouds change is particularly welcome.

Are further AI changes planned - I'm thinking primarily of improved ai routines for dog-fighting, long criticized by some in this game.

Presumably changes will have to be made to accomodate nightfighters - ie further improvements in ai visibility modelling, but are there plans for wider ai revisions?

Thanks anyway. Great so far...and another 2+ months of 'surprises' to come!
  #5  
Old 01-28-2010, 04:54 PM
kendo65 kendo65 is offline
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Replying to myself

Just re-read the rather cryptic comment from Team Daidalos on first page:
"We are confident that with new AI improvements, players will be able to use more advanced tactics in fight with/against AI - many things you have read about in WWII pilots memoirs will now work in this sim too. All in all, we want to give a clear message to AI: "Beware of the Hu(n)man in the Sun!" "
(my emphasis)

Excellent - look forward to bouncing unsuspecting AI out of the sun!!

Revenge will be sweet
  #6  
Old 01-28-2010, 05:00 PM
csThor csThor is offline
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Not related to this, but I had an experience with such a thing a long while back (but on the receiving end ). I was flying a DGen sortie in an La-5 at Kursk, just a patrol of some kind when suddenly my No 4 blew up and I saw something flash past. Then No 3 was dewinged and No. 2 lost his tail ... and then my screen went black. I saved the track and watched it ... fascinated. It was a perfect bounce by a Schwarm of AI Fw 190s coming directly out of the sun. 4 up, 4 down ... I was grinning like an idiot.
  #7  
Old 01-28-2010, 05:14 PM
kendo65 kendo65 is offline
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I had a similar experience flying a France 1940 RAF Hurricane campaign - bounced by 109s - never even sniffed them

My screen just went black.
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Old 01-28-2010, 05:20 PM
BadAim BadAim is offline
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Quote:
Originally Posted by kendo65 View Post
I had a similar experience flying a France 1940 RAF Hurricane campaign - bounced by 109s - never even sniffed them

My screen just went black.

Makes one thankful for the "Refly" button, doesn't it?
  #9  
Old 01-28-2010, 05:30 PM
Avimimus Avimimus is offline
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Great update!

Q: Will there be provision for radar corrected or "acoustically aimed" anti-aircraft fire?

Radar can see through clouds and I've heard many stories of anti-aircraft gunners firing in the approximate direction of aircraft they could hear, but could not see. In the latter case the anti-aircraft guns should be largely unaimed, but they should still be firing.
  #10  
Old 01-28-2010, 11:44 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by BadAim View Post
Makes one thankful for the "Refly" button, doesn't it?
I may be weird, but not me. I'd much rather play one mission once, then whatever the outcome, go on to the next one.

Sure there are problems with that from the point of view of the story, but there are problems with playing on when you are dead too, and somehow, since in real life you aren't dead at all, there has to be some way of doing that.
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