![]() |
|
#1
|
|||
|
|||
![]()
The Japanese have a tank with a flame thrower on it in the unofficial MP patch, but once the official comes out you might not have to make a mod.
|
#2
|
|||
|
|||
![]()
yeah I tried that Japenese flamer tank and it didnt work in the 1.11.4 editor but it was there. I was trying to make a KV8 flamer tank but my flamer would fire like a single shot bullet but do nothing......how do u make it so the thing fires like a flamer?
|
#3
|
|||
|
|||
![]()
This is prolly the wrong place to ask this but atleast it has to do w/ Tanks....anywho. I went through the .def files from the GSM2 mod and saw in there the Shields on the tanks tracks and such....{"shields" args 10} on most of them the KV had a 25. Whats that number all about? My first thought was its just like added armor to your side armor but it didnt seem to be it, my 2nd guess was its subtracted penetration from the enemie's round, that didnt seem to be it either. I modded the Centurion and messed w/ it in the editor and Lv2 of the campaign and put that args to 50 and idk...Also, what is the "Armor Mantlet"? On a random note...the T34's armor is seriously slacking lolz
|
#4
|
|||
|
|||
![]()
Hecks yeah lolz, I figured out one problem I had w/ the KV1....its rinky dink toy 76 F32......such a poor gun on such an otherwise awesome tank
![]() |
#5
|
||||
|
||||
![]()
That's cool, looks good.
|
#6
|
|||
|
|||
![]()
Lolz, the one thing about the KV I wish I knew is what files to change and what not to make it have a top roof MG....if I could figure that out then the KV would be pretty well perfect haha
|
#7
|
|||
|
|||
![]()
Personally I really am against modifying the tanks. Adding more ammunition is fine, but its better to keep it real.
You can't add a MG on top without increasing the size of the turrent, and putting a better engine in. It just wouldn't seem real. |
![]() |
|
|