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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-25-2010, 11:23 PM
Galagonya Galagonya is offline
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I am for one very excited about the R-5 and the I-15bis. These planes make early war, and preWW2 (Spanish Civil war, Khalkhin Gol, Winter war) scenarios so much more exciting and realistic. Especially since after the big losses of initial Barbarossa, half of the planes of many air units were R-5s, and it was the R-5, rather than the Il-2 that was used for ground attack. Do I see it right that you guys included the R-5sh Sturmovik version? Any plans to make it flyable in one of the follow up patches? Thanks for the excellent work, keep it up!
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Old 01-26-2010, 03:25 PM
PE_Tigar PE_Tigar is offline
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4.10 looks real good, and I applaud the good intention of DT to implement more realistic navigation. Hopefully, you guys are going to be able to address some of the remaining navigation-related issues. Here are the ones I consider to be the most important.

- please add the option to leave the waypoints and plotted courses in the map without the little "GPS" plane when flying full real. Ability to edit the map before flight or during the flight (to add comments such as times, observed points of interest or targets, and altitudes between waypoints) would be most welcome too.

- please add airfield data to the maps (name, primary runway direction and elevation would be sufficient, at least for the larger, more permanent airfields).

- in radio calls, clearance should be asked for and given for a particular runway. Now, especially online, everybody's landing haphazardly wherever. I understand that adding this to the voice calls would require a lot of work, but to add it in text shouldn't be such a problem. An option to ask for the runway in use and basic weather info for the field would be good too.
  #3  
Old 01-26-2010, 09:07 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by PE_Tigar View Post
4.10 looks real good, and I applaud the good intention of DT to implement more realistic navigation. Hopefully, you guys are going to be able to address some of the remaining navigation-related issues. Here are the ones I consider to be the most important.

- please add the option to leave the waypoints and plotted courses in the map without the little "GPS" plane when flying full real. Ability to edit the map before flight or during the flight (to add comments such as times, observed points of interest or targets, and altitudes between waypoints) would be most welcome too.

- please add airfield data to the maps (name, primary runway direction and elevation would be sufficient, at least for the larger, more permanent airfields).

- in radio calls, clearance should be asked for and given for a particular runway. Now, especially online, everybody's landing haphazardly wherever. I understand that adding this to the voice calls would require a lot of work, but to add it in text shouldn't be such a problem. An option to ask for the runway in use and basic weather info for the field would be good too.
-Yes, a more detailed map would be great, larger size with airfield data and navigational beacon location I think will be necessary for flying manually now
  #4  
Old 01-26-2010, 09:16 PM
Tigertooo Tigertooo is offline
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about the Navigation aids: Daidalos Team: you are stars and sun on heaven, all put together in my virtual and real sky.
a sincere thanks to all of you:S!
  #5  
Old 01-26-2010, 09:38 PM
nearmiss nearmiss is offline
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This sim will take a quantum leap forward with navigational tools.

How many times have we all missed a waypoint and had to turn on the mini-map and fly back precisely over the center of the stupid waypoint in order to properly fly a mission?

Waypoints are fine for AI, because the AI needs routing. The player doesn't need waypoints. Player needs navigational tools that make sense... like those we are getting in 4.10.

I don't care, if they are perfected on initial release as long as TD is around to make them right in following patches.

Newbs don't get it. What would the saltier IL2'rs have done to have navigational tools 9,8,7,6,5,4,3,2 or less years ago. Pinch yourself, because it looks like the TD is doing the things mentioned "for real".

I'm glad to get all that is coming our way from TD. I know that Oleg is monitoring progress from TD. Alot of what is coming our way from TD, I strongly suspect we will have in BOB SOW.

Now that is a bright thought isn't it?
  #6  
Old 01-27-2010, 04:39 AM
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TheGrunch TheGrunch is offline
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I'm literally frothing at the mouth for these additions, this is exactly the stance that I was hoping DT would take, tackling the remaining major deficiencies of the game head-on.
  #7  
Old 01-27-2010, 02:12 PM
tama tama is offline
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Thanks four your work!

Is it possible to add more FOV options for widescreen displays and triple monitors? (via TH2Go, Eyefinity, etc...)

Link of A FOV enhancer made by San's: IL2FOVChanger
  #8  
Old 01-27-2010, 03:18 PM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by nearmiss View Post
Waypoints are fine for AI, because the AI needs routing. The player doesn't need waypoints. Player needs navigational tools that make sense... like those we are getting in 4.10.
Umm, I need waypoints and tracks plotted, but just as points and lines on the map without GPS-like small airplane icon. I plot tracks and waypoints in real life when flying visual or by dead reckoning. Of course, those waypoint-related triggers suck, I agree with that.
  #9  
Old 01-27-2010, 06:53 PM
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Fergal69 Fergal69 is offline
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I would like to say thank you to Daidalos Team for sharing their proposed schedule of updates for 1946. Despite SOW being in development & hopefully for release soon, it shows that there is still a large following for 1946.

I myself wll purchase SOW, but will also kept flying along in 1946 as well due to it being a different theatre of war.

Some planes I would like to see as flyable are......
FW189
ME410
JU52
HE177
  #10  
Old 03-12-2010, 04:57 PM
akdavis akdavis is offline
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Bravo on fixing the bridges after so many years of sillyness!
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