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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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And if we are speaking about fligth sims - we should put even more than two these terms. |
#2
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#3
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lets hope MuxaHuk hasnt been gulaged
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#4
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You can add 1. Proper INGAME server browser/update system/chat/friends/Squadron tools to the list 2. Guid based keys for anticheat systems. 3. Dedicated Linux based server files with built in GUI server controller so that price of hosting is not as ridiculous as today Oleg, you have to really push these, this time around. |
#5
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In this case i don´t know what you are referring to. It would be nice if you explain a little more this because honestly i got curious. Even if this is something i don´t use, i think its a great idea, because it will allow to squadron lower their expenses on hosting servers. |
#6
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graphics push gameplay and vice-versa, that is the evolution of gaming. Like was said, in this age there is expected to be both and in-fact you can't have one without the other, it's much more than "eye candy", it's turning a simulation into an experience. I for one stopped playing Il2 about a year and a half ago, it's simply too dated now compared to the quality if game I'm used to playing, but I am also a retro gamer so one day years from now I will pick it up again for some nostalgia.
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#7
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Up to date graphics are very important, cause that's the first thing that pulls the player into the world / scenario the game presents. Of course once your "there" the gameplay has to be just as good for the imersion to be complete. |
#8
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For the `There is to much shaking guys`
In my experience, I flew with Ju 52 and an An 2, the shaking is just right, if not too less. As far as I remember the was a lot of movement of the plane due to the engine. Here is a short video of me as a passenger in the An 2, during the Hahnweide 2009. I think you can clearly see how the plane is shaking on the ground and in the air, alltough the pilot didnt nearly fly manoeuvres like shown in the SOW video. http://vimeo.com/6454534 |
#9
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Just as "IL2's" field of vision is an approximation of a humans "field of view", we need to approximately represent the shaking of the aeroplane and its occupant. When we drive the human eye darts back and forth focusing on many small details (all the time adjusting for changes in "depth of field" and posture), but the brain puts all this information together into a single big picture. The in-game image is equally rich in detail from the center of the screen to the edge...also the "depth of field" sharp from up-close to far away. The game represents the world in this way so that "we" as the player can immerse ourselves in the world of the game. So the real question is NOT whether or not the shaking in the video clip is technically accurate, BUT the question is how do we want the shaking of airplane and pilot to be represented in the game... p.s Its 4 AM here and I'm getting a bit blurry (lol)...I hope my ideas are easy to read. Back in the old days their where many interesting discussions at the "ubi zoo" about the "field of view" and the "depth of field" issues. I assume that Oleg still has the same opinions. ![]() |
#10
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S!
Thank you for the input Oleg, very much appreciated. Sure graphics are a selling factor, but when talking about Your & the team's sims people already know there is much more than just graphics ![]() ![]() |
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