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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-25-2010, 09:12 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Flanker35M View Post
S!

Nearmiss..100% agree with you. Graphics are just part of the game. The rest is what makes it good like you mentioned. I prefer playability over eyecandy
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.
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  #2  
Old 01-25-2010, 09:26 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Oleg Maddox View Post
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.
Like buildings and objects at 100% of their size relative to the aircraft
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  #3  
Old 01-25-2010, 10:06 AM
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furbs furbs is offline
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lets hope MuxaHuk hasnt been gulaged for posting that fantastic vid and we get to see a few more...because just look how that vid flew across the net and its affect on eveyone here.
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  #4  
Old 01-25-2010, 10:42 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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Originally Posted by Oleg Maddox View Post
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.

You can add

1. Proper INGAME server browser/update system/chat/friends/Squadron tools to the list
2. Guid based keys for anticheat systems.
3. Dedicated Linux based server files with built in GUI server controller so that price of hosting is not as ridiculous as today

Oleg, you have to really push these, this time around.
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  #5  
Old 01-25-2010, 10:55 AM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
1. Proper INGAME server browser/update system/chat/friends/Squadron tools to the list
Agree.

Quote:
Originally Posted by 13th Hsqn Protos View Post
2. Guid based keys for anticheat systems.
In this case i don´t know what you are referring to. It would be nice if you explain a little more this because honestly i got curious.


Quote:
Originally Posted by 13th Hsqn Protos View Post
3. Dedicated Linux based server files with built in GUI server controller so that price of hosting is not as ridiculous as today
Even if this is something i don´t use, i think its a great idea, because it will allow to squadron lower their expenses on hosting servers.
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  #6  
Old 01-25-2010, 11:07 AM
AdMan AdMan is offline
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graphics push gameplay and vice-versa, that is the evolution of gaming. Like was said, in this age there is expected to be both and in-fact you can't have one without the other, it's much more than "eye candy", it's turning a simulation into an experience. I for one stopped playing Il2 about a year and a half ago, it's simply too dated now compared to the quality if game I'm used to playing, but I am also a retro gamer so one day years from now I will pick it up again for some nostalgia.
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  #7  
Old 01-25-2010, 11:50 AM
Matze81 Matze81 is offline
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graphics push gameplay and vice-versa, that is the evolution of gaming. Like was said, in this age there is expected to be both and in-fact you can't have one without the other, it's much more than "eye candy", it's turning a simulation into an experience.
I agree 100%!

Up to date graphics are very important, cause that's the first thing that pulls the player into the world / scenario the game presents. Of course once your "there" the gameplay has to be just as good for the imersion to be complete.
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  #8  
Old 01-25-2010, 01:17 PM
Jg2001_Rasputin Jg2001_Rasputin is offline
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For the `There is to much shaking guys`

In my experience, I flew with Ju 52 and an An 2, the shaking is just right, if not too less. As far as I remember the was a lot of movement of the plane due to the engine.
Here is a short video of me as a passenger in the An 2, during the Hahnweide 2009. I think you can clearly see how the plane is shaking on the ground and in the air, alltough the pilot didnt nearly fly manoeuvres like shown in the SOW video.

http://vimeo.com/6454534
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  #9  
Old 01-27-2010, 08:24 AM
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proton45 proton45 is offline
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Originally Posted by Jg2001_Rasputin View Post
For the `There is to much shaking guys`

In my experience, I flew with Ju 52 and an An 2, the shaking is just right, if not too less. As far as I remember the was a lot of movement of the plane due to the engine.
Here is a short video of me as a passenger in the An 2, during the Hahnweide 2009. I think you can clearly see how the plane is shaking on the ground and in the air, alltough the pilot didnt nearly fly manoeuvres like shown in the SOW video.

http://vimeo.com/6454534
The shaking I see in the video clip seem accurate, but only if you where holding the camera in your hand as you filmed. Usually the personal experience (and memories) of the cameraman is very different from what we later see on the film. In times of stress the mind & body compensate for things that might impede our performance. Human vision doesn't work the same as what we see on film...in real life our eyes dart back and forth, and we focus our attention on a small details (like a temp gauge), we blink and scan the horizon. The mind filters out distracting information as best it can.

Just as "IL2's" field of vision is an approximation of a humans "field of view", we need to approximately represent the shaking of the aeroplane and its occupant. When we drive the human eye darts back and forth focusing on many small details (all the time adjusting for changes in "depth of field" and posture), but the brain puts all this information together into a single big picture. The in-game image is equally rich in detail from the center of the screen to the edge...also the "depth of field" sharp from up-close to far away. The game represents the world in this way so that "we" as the player can immerse ourselves in the world of the game.

So the real question is NOT whether or not the shaking in the video clip is technically accurate, BUT the question is how do we want the shaking of airplane and pilot to be represented in the game...


p.s Its 4 AM here and I'm getting a bit blurry (lol)...I hope my ideas are easy to read.

Back in the old days their where many interesting discussions at the "ubi zoo" about the "field of view" and the "depth of field" issues. I assume that Oleg still has the same opinions.
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  #10  
Old 01-25-2010, 10:56 AM
Flanker35M Flanker35M is offline
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S!

Thank you for the input Oleg, very much appreciated. Sure graphics are a selling factor, but when talking about Your & the team's sims people already know there is much more than just graphics Graphics should not be the only point why people buy a sim, but how it perfroms, accuracy of modeling, mission environment(configuration & tools for making more), technical support, compatability issues etc. I am maybe "oldskool" here, but I do not mind lesser graphics at all. More a fan of balance between graphics and performance even my rig is frequently updated to meet today's requirements. Eagerly waiting for SoW, no doubt about that.
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