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IL-2 Sturmovik The famous combat flight simulator.

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  #331  
Old 01-22-2010, 04:16 PM
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I dont know if someone have asked this before me,sorry if it is.
Is going to be blood if we get hurted?
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Call of Duty

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  #332  
Old 01-23-2010, 07:05 AM
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Dear Oleg Maddox in a war thing, 'that could supply a military base?
-Air Travel
-transport aircraft by other means and means by truck type
military base what kind of supplies can 'have?
-fuel ------ clients possibility 'to have more' opportunity 'to fly and do more' missions
-food-------- chance 'to have the men and crews always well fed and with a good energy level and morale.
-money-------- chance 'for a military base to have power of buying weapons and men and means to increase the capacity' to defend or attack
-Weapons ------- chance 'to make use of various types of weapons including those illegal chemical bombs and bullets like machine guns and cannons should not be infinite but limited depending on the type of situation.
-surface and air transport -------- opportunity 'to choose the suitable medium and calculate consumption costs the range and the ability' to create damage to the enemy.
------ men-chance 'to have men with a ladder Petty officers and soldiers, pilots Tenen Colonel Captain ecc.ec. with his own power with his own experience with his own nationality '

Last edited by Xilon_x; 01-23-2010 at 07:07 AM.
  #333  
Old 01-23-2010, 07:31 AM
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Dear Oleg Maddox in a war and what 'the enemy attack?

-ports
-airports
-transport vessels including submarines, airships Airplane
What allows the transport?
roads-highways ------- clients possibility 'to create barriers to bombard roadblocks with men and tanks
-bridges ------- possibility of destroying a bridge and divert the enemy's decision to pursue a road alternative or different objective
-galleries ------- chance to block a tunnel with bombs to prevent the passage of a train or a column of transport you
-shipping routes ------- chance 'to undermine the sea mines that explode on impact or electrical impulse to war if the wires cut electric mines would not explode.

ports must have the capacity 'defense such as the famous and the most' great basin of Europe in the port of Taranto ITALY

undermine put balls for air shield to networks or Schield to defend against torpedoes or torpedo.

-The city in a city you can damage the industries ports stations barracks or you exterminate the entire population to create a 100% damage.

Last edited by Xilon_x; 01-24-2010 at 05:24 PM.
  #334  
Old 01-23-2010, 07:48 AM
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in IL-2 lacked a very popular weapon, the landmine
-mine explosive anti man
-explosive anti-tank mine
-explosive anti-ship mine

other thing that was missing in IL-2 was the blimp
  #335  
Old 01-24-2010, 05:02 PM
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Hello Oleg Maddox course the success of a mission determines the increase of money for fuel and food resources.
in war you've ever seen captured enemy airplanes?
enemies would I have changed catturatie colors and insignia.
is at war there.
Oleg Maddox what were the difficulties' of a war?
Of course the economic resources.
but an important reason that could change the tactical decisions of an attack
were especially the weather.
Oleg Maddox imagines Italian pilots take off from bases in Belgium, such as
Ursel to Dover attack with a temperature of-3C ° pilots CRYSTALLIZE
the airplane is heated by heat from the engine but the roof was all discovered CR42
then imagine the Stanamina or energy as the pilot loses marks and images also
or cold.
Then Oleg Maddox pilots had to be:
good tool case -------> resources
--------> well trained so many hours of flight experience missions without
I read in a document that the Italian pilots were when they arrived in Belgium
classified together with the German pilots and with numbers groups and team teaching
and that the German pilots sneered at the poor Italian pilots' flight equipment
type jackets heavy wool socks or ECC.
and that Fiat BR20 did not have the armor and then the Germans helped
Italian pilots using padded jackets
and to strengthen the armor on the BR20 which however were an easy target for
British pilots.

So Enterprise Knowledge new material from the axis or allied faction
signed economic agreements such as:
if you do this mission I will supplies of this new material.

Last edited by Xilon_x; 01-24-2010 at 05:04 PM.
  #336  
Old 01-24-2010, 05:19 PM
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The England being an island surrounded by sea from a tactical point of view was inferiority 'compared to Germany and the Nazi-Fascist Axis

The then England could refuel and new material
only through the airways or the ways of the sea

so imagine the delays of the Supply of ammunition and difficulties' from England
its weakness was just the sea only an attack from the sea by submarines could break the British nation
but this is not 'happened.

must re-study the history and understand many things before making a simulator based
the battle of England.
from the tactical point of view
FROM THE POINT OF VIEW also technologies.
  #337  
Old 01-24-2010, 05:53 PM
kestrel79 kestrel79 is offline
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Quote:
Originally Posted by Skoshi Tiger View Post

1) As I see it, photo recon would be easy in a multi crew aircraft.


2) Hit the parked planes and it removes planes from the line up when a player respawns. Hit the fuel dumps and it reduces how much fuel is availiable. Hit the maintenance facilities and damaged planes can't be repaired for further missions.


3) I also think it would be cool to have a "fighter control" table where a non combatant player could plot the positions of their own side, and have the radar contacts of the enemy also displayed.


cheers

1) This would be a fun position in a bomber to fly if you had a few tools to make it different than the other positions. Maybe a pair of binoculars so you can spot other aircraft or landmarks further out than the pilot or gunners?

2) Air Warrior had these features, and that was a 1990s sim! It made high alt strategic bombing server an actual purpose on the map. I remember I used to crew a B-17 w/ like 10 gunners online, we would take off at an airbase far off the front lines and gain alt and destroy the spit factory so the other team couldn't use their spits, or ammo dumps so they didn't have cannon, maint sheds so you could repair. Or you could bomb the airfield itself and you couldn't take off! Would be great to see this stuff online in SOW.


3) That would be so cool! Great idea. I'm sure lots of people would love to play ground controller. As long as it stays within the technology they had in 1940s.
  #338  
Old 01-24-2010, 06:18 PM
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Dear Oleg Maddox another very important thing.
an airfield or airport when it becomes unusable after bombing
the craters and splinters of iron and debris do not allow take-off and taxiing aircraft
it takes a long time to repair an airfield or airport with their track.


in IL-2 launches the bomb at an airport and the crater is not '3D and the crater floor and then disappears after a few seconds
so the track and the airfield are reusable.
  #339  
Old 01-24-2010, 07:02 PM
Baron Baron is offline
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Quote:
Originally Posted by Xilon_x View Post
Dear Oleg Maddox another very important thing.
an airfield or airport when it becomes unusable after bombing
the craters and splinters of iron and debris do not allow take-off and taxiing aircraft
it takes a long time to repair an airfield or airport with their track.


in IL-2 launches the bomb at an airport and the crater is not '3D and the crater floor and then disappears after a few seconds
so the track and the airfield are reusable.

Not inirely true, depending on the sice of the bomb, the crater will be visible for X amount of seconds and it will cause your landingear to fail if u run over it.(Cant remember if time can be changed in Conf. file)

Its not 3D however.
  #340  
Old 01-24-2010, 07:31 PM
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crater should be at least 3 meters deep but in IL-2 did not see any difference in height
in IL-2 as well as the craters disappear disappear even debris that should be permanent
and that could be removed only with an excavator or a mechanical shovel.

a crater in 3D SOW would be ideal just depends on the altitude where the power bomb is launched.
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