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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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It took me 5 minutes to find this thread again. I had no idea someone would sticky it! LOL!
I thought of another suggestion for the sequel: What if you add in those early remote guided bombs into a mission? (the US used them to blow up railway tracks in Japanese occupied China) That could be cool. |
#2
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Human crews in bombers.
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#3
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i agree with pretty much everything already mentioned. most important for me would be more customization in multiplayer. for example deciding if there are are takeoffs and landings, axis vs allies only etc.
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#4
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If anyone has ANY business sense...3 things.
1) Fix the online multiplayer...allow players to wait for lobbys, or even jump in to free for all games/ games without balanced teams. Make finding a game easy and above all quick! 2) MUST include pacific theatre- The large American and Japanese markets need to be appealed to ...that is include decent yank and jap planes, not just uber powerful Russian ones...Unfair models just disaffect players... 3) Don't rush the release (to get it out in front of mw2?). Give us a properly finished product next time. Saying flightsticks are supported and then not giving us brakes was bloody cheeky. |
#5
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This would be cool as hell from the allies side and axis side as well. an APHRODITE operation ( or BQ 7s ) was where they took a war weary B17 or 24...filled the sucker with TNT or another high explosive and flew it via remote control into sub pens or another highly fortified target. In the early days they were actually piloted in the craft and the pilots were to set the controls then bail out...yeah this is how joe kennedy died. most of the missions were botched and ended up under the catogory of "a comedly of errors". BUT would be fun...to fly the drone, to be the luftwaffe and try to bring it down, or be the fighter escort that has to protect and and not get blown up in the process. ON THE other side of the spectrum the nazis had the same kind of deal ( called a mistel) where they piggiebacked a fw 190 or me 109 on the back of a Ju88 full of explosives. their code name was beethoven. it would add a new dimention or and a heck of a lot of fun attacking and defending..... heres some sites where you can see what i am talking about. thanks
http://www.vectorsite.net/twcruz_1.html http://en.wikipedia.org/wiki/Operation_Aphrodite http://www.earlytelevision.org/military_tv.html And while i am on the subject of drones...lets not forget buzz bombs V1s. germany shot these unguided low flying drones over england. when they used a pulse jet engine and they were quite distinguishable. and they flew until they ran out of fuel...then just simply went down blowing up everything nearby. if the girls manning the guns along dover didnt get them an RAF flight would have to. somes they would shoot them out of the sky but if that would have caused too much collateral damage the spit and cane pilots would "tip" them...get their wing tip under one of the fins of the V1 and give it a little nudge to aim it out into the north sea or back into the channel....this would be cool and challenging and realistic!
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![]() Last edited by bobbysocks; 03-03-2010 at 12:07 AM. |
#6
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Ah yes...I second these ideas. Blackouts/redouts, compressibility, NO nighttime missions-unless the engine can handle dynamic lighting [very unlikely...the nighttime missions I never replay, as they bug me,] more planes...P-39/40/47 [every plane unlockable single player...,] a Corsair, F-9 Panther and Zero would be nice too. But mainly, I'm happy with IL-2...and want a Jet game of the same calibre, by the same people to compliment it...;0)
Z |
#7
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#8
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ground action! the perspective in this game is way off. when (according to my altimeter in the AC) I am at 200 feet....from experience i am at 600. i believe this is due to the fact you wish to conserve disk space...to get that detailed at low alts would burn more...but get rid of the stupid and pointless single missions. i want to strafe.....trains and see their boilers blow....tanks...and i want to see THEM...not just a yellow flashing hick-a-mabob. let me see that panzer, truck...etc. barges on the river....let the ammo kick up the water and set aflame and sink them. alas, i know you are only catering to the PC crowd from now on....that is a real shame because more people play consoles. i will buy a shorter...progressively harder game for my console way before i spend mucho dinero for a new PC to run a game.
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#9
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Howdilli.
Agree with you on the ground action, Bobbysocks...but I like the single missions....only the ones with time limits/that pull you from the game should you fail-I don't replay.The campaign seems to have learnt a thing or two from GTA 4-the way in which death has no real consequence...it erks that the single missions sometimes seem a bit antiquated in comparison, with your insta-fails. Some kind of bailout, where, say; you hold all four '360 face buttons for a couple of seconds would be nice too. Would make bailing out realistically slower-and in real-time. The ability to speed up time-would be appreciated too, like, I assume the PC big brother?? Anywho, anyone who plays this game on console; is already primed for more complexity in a sequel-they'll be expecting it;0) And anyone interested in aerial combat will like jets too, so; Jet ideas. Just humour me. Surely, an excuse to show off their MiGs and Su's would be a tough temptation for any Russian developer to pass up? Perhaps even the Russian government could be persuaded to subsidize such a game?? Why not. By avoiding patriotism [not everything has to be Medal of Honour/Pearl Harbour to sell,] I don't see why any conflict zone would be a problem, as far as a campaign story goes. Just keep things objective and disinterested; then you could show anything. No one would mind a bit of obvious pride being lavished on their own jet designs, of course;0) Seeing Germans, Japanese [in a WW2 pacific game,] North Koreans or Vietnamese rush to their planes e.t.c, with a bit of story...I don't have a problem with that-just needs to be tasteful, is all. There were a few big skirmishes in Korea, and a couple in Vietnam...single missions, and a more robust sandbox mode [i.e; being able to mix plane types,positions...an alive ground environment is the big improvement I'm waiting for,] would make for a good sized single-player. In any case, I'm sure the developer can cheat a little. Artistic licence, and all that [i.e more planes, closer together-for some battles.] I mean, anyone interested in aerial combat; must have wondered at some point; what if the pilots had swapped planes, during, say; the Falklands war?? What would an SU-15 and it's enormous missiles be like in a scrap?? Is the MiG 19 really as agile as they say-even being a better airframe than the MiG 21? How would the Hawker Hunter fair-with only [awesome] gunpower, and a great airframe?? Most if not all Israeli kills in either the '67, or 73 war [I forget;] were with guns anyhow-as they didn't trust their own missiles. That bodes extremely well for gameplay...;0) If Oleg and his associates don't do it; someone else will-and probably badly; going fron previous console experiance. One day [sigh.] Anywho...that's my 5 cents for now. Z |
#10
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...and make the 'zoom' camera/lock-on button analogue; so you can zoom in at least twice as far-by varying the pressure....then you can see all those pesky tanks/trucks/trains;0) Would make the dogfights even more cinematic too, without using any more 'puter power;0)
Maybe we have to wait for the next-generation console/pc equivalent, before we get a truely dynamic ground environment-where you have realistic flack, great damage-modelling [like the planes,] and can sway the flow of battles themselves. I don't know. |
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