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It is really nothing, my mage griffins without problem dealt 10k dmg.
Key factor to look at is how much you will kill with this spell compared to others that will buff your army and help to survive. What point is to kill f.e. 20 creature in stock if 180 that left will steam roll over your army? In other words offensive spells are not scale too well. Other problem is ai armies often are not only big in numbers per stock. Btw i ended in original KB on impossible mage with 160 mp and 71 intellect playing as destruction mage but it was only possible because i found on start island geyser spell. Let's sum it up. - game has poor selection of single nuke spells, they all do crappy damage. - most aoe spells has to crappy damage, too small radius. Excetpion was geyser and armaggedon but they were worth only because you could cast it twice. Summoner playstyle is not possible too because they change stats system and heavy nerfed summoning spells. Mage left with only one playstyle Tank'n'Spank type. Pls tell me that i am wrong. |
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