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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-15-2010, 09:30 PM
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Ribbs67 Ribbs67 is offline
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I to have played this demo, and its amazing how smooth it does run, with all that is going on around you...(I was playing in sim mode, with the sensitivity up about half way) I am not a real life pilot, so im not going to sit here and say something dosent feel "real". I have played quite a few flight sims though and with the Fm controls set the way they were the plane still felt on the "arcade" side...as many before me have mentioned. I loved the graphics, and the shadows in the cockpit was really well done....that being said, when i think of a great sim, i think of the immersion factor.
As an example, i will throw this out there...In the game European Air War. When you started the game, it felt like you were part of something bigger going on around you. It seems like games these days try to make the war revolve around you...if that makes any sence. In EAW you started off in a squadron, and as you progressed you got to be the squadron leader and got to make decisions that affected what was going on around you. You would feel a bond between you and your pilots that were flying with you. As good as flight sims have gotten graphics wise and FM/DM wise...i still havent gotten that feeling with any other sim. There were alot of times that i would have my engine shot up so bad ,that i would turn back over the channel only to have my engine give up half way across. Instead of ditching... i would do everything i could to glide my plane as far as i could to reach the otherside and desperately find a base to land so i could survive to fight again...

It wasnt my intension to turn this into an EAW post, but when i think of immersion/fun factor/realism...its not always just great graphics and realistic FM's. Correct me if im wrong, there is a reason that we are all here discussing realism or the lack there of in some cases... deep down we all wonder what these guys REALLY went through everytime they strapped into the cockpit of the fighter or bomber that they flew.
And another thing that really bothers me! In this day and age, why are we STILL piloting Pilotless aircraft! U look at any of the Racing games out right now and most of them will put you in first person mode where you can see the drivers arms and body. I cant believe this isnt more of an issue than wether the terrains color pallet is closer to Hollywood than real life...Really???
I would also like to see more campaigns in flight sims with pilot career mode, so that players could feel more attached to there pilot. Maybe implement some way of playing your pilot on the ground (after you crash land or ditch)in first or third person mode,to get back to your base safely! I realize that it sounds crazy, but instead of having a ton of flyable aircraft and diffrent campaigns to choose from... i would rather have one map like BOB with a small set of flyable plane sets and implement stuff like what i have mentioned ..how fun would that be? S!

Last edited by Ribbs67; 01-15-2010 at 09:37 PM.
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  #2  
Old 01-16-2010, 03:23 PM
=815=TooCooL =815=TooCooL is offline
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Took some P-51D video to praise the sensation of WOP.



One of P-51D single mission in game.
It just feels like 'Dogfight' in history channel.
This is the scene I've been dreaming.
Korean chatter is from my squadmates so plz don't bother.
Forgot to turn off TeamSpeak.

Last edited by =815=TooCooL; 01-16-2010 at 03:33 PM.
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  #3  
Old 01-16-2010, 06:08 PM
Flanker35M Flanker35M is offline
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S!

More simulator added to WoP and we have another WW2 game to play Never too many of them, even quality can vary
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  #4  
Old 01-17-2010, 08:06 PM
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Quote:
Originally Posted by =815=TooCooL View Post
Took some P-51D video to praise the sensation of WOP.



One of P-51D single mission in game.
It just feels like 'Dogfight' in history channel.
This is the scene I've been dreaming.
Korean chatter is from my squadmates so plz don't bother.
Forgot to turn off TeamSpeak.
I'll agree that the game duz look cool...I'm hoping for something a bit different for "SoW", but the footage duz look pretty cool.
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  #5  
Old 01-17-2010, 08:39 PM
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If WoP where a simulation i would be happy.
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  #6  
Old 01-18-2010, 12:52 AM
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Quote:
Originally Posted by Ribbs67 View Post
As an example, i will throw this out there...In the game European Air War. When you started the game, it felt like you were part of something bigger going on around you. It seems like games these days try to make the war revolve around you...if that makes any sence. In EAW you started off in a squadron, and as you progressed you got to be the squadron leader and got to make decisions that affected what was going on around you. You would feel a bond between you and your pilots that were flying with you. As good as flight sims have gotten graphics wise and FM/DM wise...i still havent gotten that feeling with any other sim. There were alot of times that i would have my engine shot up so bad ,that i would turn back over the channel only to have my engine give up half way across. Instead of ditching... i would do everything i could to glide my plane as far as i could to reach the otherside and desperately find a base to land so i could survive to fight again...
I'll second that, I used to play Red Baron II a lot and created many new aircraft 3d models for the game, one of the best features was the immersion factor. The enemy fighters scrambling as you overflew their base, the random patrols and the dangers of getting shot down over enemy territory all depended on where you were and what strategy you chose. Also you always had the ability to manage more detailed aspects of your squadron and aircraft. I guess the best point is that FM and DM are only two parts of a whole list that make a great flight sim, Il2 is my fave sim but yes it lacks immersion, the dynamic campaigns are too sterile esp. when compared to RB3d, EAW and others.
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  #7  
Old 01-19-2010, 02:41 AM
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The Bf 109 G-6 is ten times best that the Mustang P51D in WOP.
And the He 162, is amazing! so easy



but i get bored. I want play Storm of War. wop is so arcade and empty. they miss so many things! Empty is the word. and are not skins and diferent armaments in the aircraft. The FW 190 have not so many variants. wop is a empty sim. is only play for get fun some time and nothing more.
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  #8  
Old 01-19-2010, 09:43 AM
rakinroll rakinroll is offline
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Quote:
Originally Posted by zakkandrachoff View Post
wop is a empty sim. is only play for get fun some time and nothing more.
You are right but it is not a sim, just a game.
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  #9  
Old 02-02-2010, 06:54 PM
99th_Obsidian 99th_Obsidian is offline
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Default WoP (simulation mode) and 1946 can be defined as flight sims

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Originally Posted by rakinroll View Post
You are right but it is not a sim, just a game.
What defines a flight simulator? We all have our own definition. Is it graphics, FM, takeoffs and landings, complex engine controls, energy management, real maps and planes, historical campaigns, or all of the above? I'm sure I'm missing some additional categories and I'm not going to check the dictionary. But the point is that we "keyboard pilots" all have our own definitions of what is a sim and what is a game. In most games you earn points for achieving objectives. You "win" by defeating your opponent.

Such is the case for WoP AND for IL2 1946. Both award points for achieving mission objectives. Both have plane dependent FM's, take offs, landings, real maps, complex engine controls, available cockpit only views, TIR support, require gunnery skills and allow you to energy fight. These are some of the factors that allow me to "simulate" WWII aerial combat. Since I'm not a pilot (yet) my only frame of reference is WWII movies. WOP's highly detailed graphics make me feel like I'm "in" the movie (I especially enjoy the cinematic replays which look photo realistic when viewed at a normal distance from a 32" HDTV). Ignore the principles of flight in WoP or 1946 and you'll crash and lose.

Men are visual beings and I equate WOP to a young, beautiful model. WoP is drop dead gorgeous and fun to play with. However WoP is a bit shallow and currently lacks the intellectual stimulation necessary for a long term relationship. Whereas IL2-1946 is like a Cougar. Older, more mature, complex, still looks good after a few upgrades, and can teach you a thing or two. Bottom line both will make you feel good doing the thing you want to do most with them, fly Both require the same techniques to successfully get up, stay up and get down. So at their core, both are WWII aerial combat simulators. Only time and experience will tell if my affair with WoP will last. Thankfully, 1946 is more forgiving than its other lovers.
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  #10  
Old 02-03-2010, 05:18 AM
Erkki Erkki is offline
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I'd love to have cross-platform cross-game multiplayer between 1946 and WoP.

IL2 1946 old timers vs. console casual gamers with their gamepads!
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