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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Easily upward of a million I would have thought. You have to pay for development, marketing, production, storage, distribution and any license fees. To be honest, I don't know hard figures involved with either development milestones, or publishing, but I do know that the development studios cost (team salary + rent + profit) x duration. For publisher's cost, marketing I think is that largest bulk.
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