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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-13-2010, 05:36 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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3d gamers are an infinitesimally small percentage of the market.

I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time.
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  #2  
Old 01-13-2010, 07:19 PM
distant distant is offline
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Well, that's what they said about S-3D movies before Avatar. Heard about that infinitesimally world wide cume movie?
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  #3  
Old 01-14-2010, 09:43 PM
CRO_Adriatic CRO_Adriatic is offline
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3D is only posible future
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  #4  
Old 01-20-2010, 07:49 AM
Darkbluesky Darkbluesky is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
3d gamers are an infinitesimally small percentage of the market.

I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time.
Nothing compares to flying in 3D, if possible in big screen, you feel height, and you feel IN cockpit. I understand "distant" perfectly. Any state-of-the art and wonderful sim played in 2D turns pale when it is compared to itself but in true 3D (immersion wise). Most of the people have never had that experience though. People need to test it to believe, and test it without being against it from the beginning, of course. Anyway, what I wanted to say is that I put that question to Oleg in these forums during the first (recent) updates, and maybe people is not aware of the answers of Oleg:

Quote:
Originally Posted by Oleg Maddox View Post
First of all thanks you for you warm words. Really my honesty was always a problem in my life... Especially in soviet time...

If NIVIDIA will give us that hardware later, then I don't think that to implement the page of their souce code would be too complex. I personally have great experience in steroscopic images both in photo and computer. In the past we were one of the very first developers that supported VFX-1 and I-Glasses helmets and stereo gogles. But it was born probably too early.
And:

Quote:
Originally Posted by Oleg Maddox View Post
NVIDIA in direct contact with us. Currently they want us implement the separate support of CUDA.
However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item.
Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity.
So, I have faith in Oleg. He likes stereoscopy and has big experience with that in PC and photo, he is not as a normal developer/producer. He has additional interests on several things that other developers not. So, I have hope. When BOB will be published, I will try to contact him to remember him about that (if needed, fingers crossed). Will see.

You can read my messages, to which he was responding, following the link http://forum.1cpublishing.eu/showthr...ion#post115231

PD In the same topic, it was stated several times that the code is no more OpenGL, it is DirectX, and it will use DX10 (?) and DX11 (DX9 too, I think)

Last edited by Darkbluesky; 01-20-2010 at 08:02 AM.
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  #5  
Old 01-20-2010, 02:20 PM
distant distant is offline
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@darkbluesky: thanks for the info, there is a big chance that the game will work with 3DVision since it's directx based. If they take care of the clouds' and ground objects' depth then it'll be perfect.

Quote:
Nothing compares to flying in 3D, if possible in big screen, you feel height, and you feel IN cockpit
You reminds me of the first moment when DCS's Blackshark cockpit appeared in S-3D on my 61" @ HD resolution, my 'scream' of joy was probably heard across the neighborhood. Immersion was an understatement. I was actually flying the damn thing. It was pure bliss and it haunted my every waking moment for days afterwards.
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  #6  
Old 01-21-2010, 10:23 AM
blades96 blades96 is offline
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If anybody has the time, could someone please do a 3d video from a flight sim and put it up as a 3d video on youtube? I am very curious to see how well this would work.
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  #7  
Old 01-21-2010, 02:07 PM
distant distant is offline
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Making S3D video of games by Fraps takes a lot of storage room. A better approach is to download and install iz3D driver and try the game for yourself in anaglyphic S-3D. iZ3D works for both ATI and Nvidia GPU and its anaglyphic output was free last time I checked.

If you had a compatible Nvidia GPU, you can of course install its stereoscopy driver for free and play the game in anaglyphic mode as well.

Have fun.

Last edited by distant; 01-21-2010 at 03:14 PM.
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  #8  
Old 01-22-2010, 04:49 PM
drafting drafting is offline
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I really hope that they get Storm of War to be 3D compliant (no 2D rendering tricks)... 3D gaming might not seem important now, but it's definitely approaching over the horizon:

http://hd.engadget.com/2010/01/21/3d...w-at-ces-2010/

and will be here soon... I bet Oleg is pushing for the Storm of War engine to last a good 10 years or more (with expansions, sequels, etc), and it'd be a shame to have it miss the 3D boat when the technology is really starting to take off.

...but I guess we'll have to wait and see.
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  #9  
Old 01-25-2010, 12:47 PM
Rodney Rodney is offline
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I used to fly IL2 in stereoscopic vision with edimensional glasses all the time. It looked absolutely amazing, absolutely fantastic. You really do not know what you are missing out on if you haven't flown IL2 in 3D. Once you've flown in 3D you can never go back to flying in 2D. I know I couldn't. And I didn't. That's why I stopped flying IL2 years ago when Nvidia mysteriously dropped support for 3D (on newer cards).

I recently bought a new pair of Nvidia's own stereoscopic glasses, now that they've brought back support. I'm pissed that I still can't use my old edimensional glasses and had to buy Nvidia's product but I'm not going to miss out on 3D. I still use my old 22" CRT - (that's why I kept my old CRT but now LCDs are running at 120Hz I guess I'll update) and as usual flying in 3D looks amazingly good, though these days all I fly is Black Shark. Boring game but the graphics in 3D is amazing.

Fortunately because SOW is using DirectX and not OpenGL the odds that stereoscopic vision won't work at all with SOW is negligibly small. You have no idea how happy I was when I heard Oleg had gone over to DirectX instead of OpenGL because I knew it would work in 3D (IL2 did work with OpenGL but getting it to work was a nightmare and eventually it didn't work at all).

The only question will be that things not really done in 3D will become apparent in stereoscopic vision. For example with MS FS invariably the runway lights and the sun are 2D not 3D and it really shows in stereo, though you don't notice it in 2D you sure do in 3D. I don't think Oleg takes short cuts like that though, so we shouldn't have problems. The old IL2 had no problems flying in stereo (I mean when it was working with the OpenGL thing and all) so I don't know why SoW would.

The only problem likely with SoW is as others have mentioned with the aiming reticle not being at the right distance in 3D. It did work in the old IL2 then something changed and it didn't but I found a compromise with the stereo settings that seemed to work enough to use it. Plus shooting things down just with tracers is a lot easier in 3D, you can judge distance between tracers and plane a hundred times easier in stereo. Also landing is a 100 times easier in full stereo 3D. I could never land any flight sim in 2D but in 3D its so easy (I'm not a particularly skillfull flyer but its vastly easier in 3D than 2D). Its also a ton easier flying really close to the ground without crashing in 3D because you can judge the distance so much better.

You guys who've never flown in 3D (proper stereo vision 3D) don't know what you've been missing out on. Of all the games that have ever been made SoW is THE game that should be in 3D. And I'm sure it will be.
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  #10  
Old 01-25-2010, 01:02 PM
Rodney Rodney is offline
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Quote:
Originally Posted by blades96 View Post
If anybody has the time, could someone please do a 3d video from a flight sim and put it up as a 3d video on youtube? I am very curious to see how well this would work.
I recently read that youtube was in fact close to enabling 3D videos to be played. They demoed it at a recent show. I don't think its quite up and running on the actual site yet though?

The thing is though that if you don't already have 3D glasses ($200) or suitable monitor (old 100-120Hz CRT or spend at least $600 on new compatable LCD) then you won't be able to see any youtube 3D videos even when it is up and running. You can use analgraph (colored glasses) but they are total crap and the sort of thing that gave 3D a bad rep in the past.

On the other hand if you do already have stereoscopic glasses you already know how good it is and can make the video yourself.

Another way to put this - you cannot show 3D stereo vision on a 2D monitor - you were joking right? Its a bit like someone with a black and white only monitor asking someone with a color monitor to post a color pic so they can see how good color pics look on their black and white monitor before deciding if they should update from B&W to color.
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