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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: How would You like Teams to be Organized?
VAS Squadron vs Everyone Else 12 36.36%
VAS & Penor Flight vs Everyone Else 2 6.06%
Fresh, Random Teams (both equal in player skills, and numbers) 19 57.58%
Voters: 33. You may not vote on this poll

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  #1  
Old 01-11-2010, 10:44 PM
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edal86 edal86 is offline
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Quote:
Originally Posted by kozzm0 View Post
I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.

There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser.

But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be.

The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes.

in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone.
*It will be helpful if at least they knew the Tournament Begins tomorrow. Varcus, olife, mirgervin, are always very cooperative if you let them know what to do.

* Sorry, I wont change fighter vs bomber rules (unless I am completely unhappy with them after this first week, which will be mostly be used as testing). I saw your video and from al the attacks, how many collisions took place? See what I mean, players must be careful, this does not mean that they should "park at a bombers 6".

-- 5 deaths for each time a bomber dies = bomber players will want to keep themselves alive (also, it may motivate them to try and "return to base"). This may motivate bomber players to try to land instead of kamikazeing into the ground targets when they still have a healthy bomber.

-- Fighter player being demoted or suspended for ramming bombers = fighter players will want to be more careful not to ram bombers.

*** I had to think what was fair for both sides for everything, since in this situation (Strategic Bombing) everything "revolves" around the Bomber, I thought of many possibilities and this came out to be the best.
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  #2  
Old 01-11-2010, 11:24 PM
STINGERSIX78 STINGERSIX78 is offline
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and if my wreck, after the tailgunner shots me down, hit the bomber ?
happens often...
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  #3  
Old 01-11-2010, 11:35 PM
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edal86 edal86 is offline
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Originally Posted by STINGERSIX78 View Post
and if my wreck, after the tailgunner shots me down, hit the bomber ?
happens often...
this is the only case where it will be considered an accident (it happens rarely)
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  #4  
Old 01-11-2010, 11:42 PM
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edal86 edal86 is offline
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Default To all VVS Airmen!!

Attention USSR team:

please post before 11:59pm (Monday, January 11. Pacific Time) What Hangar option you would like. You guys got 2500 resources to spend and you can afford all Hangar Options except for Hangar E.

** If an Hangar is not selected, then, for this occasion only, I will choose Hangar D for you which includes all planes except Jets. (both La's are included)

*** If kozzmo does not reply to this message I will use any other USSR team member's decision.

(I will be here at 12:00am pacific time (tuesday) to post this week's briefing's.)

Last edited by edal86; 01-11-2010 at 11:44 PM.
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  #5  
Old 01-12-2010, 12:05 AM
STINGERSIX78 STINGERSIX78 is offline
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air-superiority over italy ?

we should take hangar-D

blitzkrieg.... ^^
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  #6  
Old 01-12-2010, 12:38 AM
ezee63 ezee63 is offline
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Anyone from 617 Sqaudron gonna be on tonight ? Id id like to practice circling at altitude above the furball while the "aces" in my squadron rack up the kills. :p

Im Pacific Time Zone.
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  #7  
Old 01-12-2010, 01:32 PM
Spitfire23 Spitfire23 is offline
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Originally Posted by ezee63 View Post
Anyone from 617 Sqaudron gonna be on tonight ? Id id like to practice circling at altitude above the furball while the "aces" in my squadron rack up the kills. :p

Im Pacific Time Zone.
I should be on tonight if you want to get a little practice in.

Did you get the message containing the signature for our flight? if not here it is





.
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  #8  
Old 01-12-2010, 04:23 AM
kozzm0 kozzm0 is offline
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Originally Posted by edal86 View Post
*It will be helpful if at least they knew the Tournament Begins tomorrow. Varcus, olife, mirgervin, are always very cooperative if you let them know what to do.
if they are online, or if they happen to read their PSN messages when they are, which many players skip. I've directed Mirgervin to both sites numerous times, as far as I know, he hasn't even seen the rules yet. I'm sure there are many players on UK team who haven't either. It's hard enough getting a few people to do something right - look how long the AoA tournament is dragging on.

Quote:
Originally Posted by edal
* Sorry, I wont change fighter vs bomber rules (unless I am completely unhappy with them after this first week, which will be mostly be used as testing). I saw your video and from al the attacks, how many collisions took place? See what I mean, players must be careful, this does not mean that they should "park at a bombers 6".

-- 5 deaths for each time a bomber dies = bomber players will want to keep themselves alive (also, it may motivate them to try and "return to base"). This may motivate bomber players to try to land instead of kamikazeing into the ground targets when they still have a healthy bomber.

-- Fighter player being demoted or suspended for ramming bombers = fighter players will want to be more careful not to ram bombers.
Not surprising since you haven't modified one rule that I've commented on.
I wonder why you even asked me to comment.

The video is a best-case scenario. In practice, for every 10 bombers, close weave nets on average about 8 kills, 1 shot-up engine, and one collision. Which is pretty damn effective and has nothing to do with ramming bombers. Using it would result in a collision within the first 5 matches - within probably a couple days. So will more distant attacks. In the one strike match I played today, philabong crashed into my bomber - attacking from the 6. Not intentional. Suspension for that is ridiculous.

The only equally effective attack with less risk of collision is to boom and zoom, but that's not effective when the bomber starts out only a few miles from the target.

Quote:
*** I had to think what was fair for both sides for everything, since in this situation (Strategic Bombing) everything "revolves" around the Bomber, I thought of many possibilities and this came out to be the best.
Except you are not on both sides, you are playing in the tournament, and you published the rules after the sides were chosen, not before.

Of course the bombers shouldn't be rammed. But I'd sure like to hear the "many possibilities" that were all worse than the extreme measure of suspending a player for accidental contact.

Last edited by kozzm0; 01-12-2010 at 04:26 AM.
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  #9  
Old 01-12-2010, 04:35 AM
philabong2 philabong2 is offline
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Quote:
Originally Posted by kozzm0 View Post
... In the one strike match I played today, philabong crashed into my bomber - attacking from the 6. Not intentional. Suspension for that is ridiculous...
In all fairness, I have to say that i suck

bad speed judjment + terrible shooting skills = getting blinded by ur own tracers and running into whatever's right infront of u...
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  #10  
Old 01-12-2010, 06:14 AM
xX-SiLeNcE-Xx xX-SiLeNcE-Xx is offline
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Originally Posted by philabong2 View Post
in all fairness, i have to say that i suck

bad speed judjment + terrible shooting skills = getting blinded by ur own tracers and running into whatever's right infront of u...
^.^ lol
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