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| Tips and Hints Different solutions, tips and hints. |
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#1
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Annoying... What skills have you chosen? How is your mana and mana regeneration + what spells do you have, that you use?
I found that I just met a milestone, where as a mage I can actually cast some spells that make a difference. Not just slow! Try to kite away one of the groups guarding a map, so you can progress a few more islands, just gathering stuff. |
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#2
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Mana regen is very good (i forget but i dont' run out); spell selection is poor (fireball, phantom, call of nature, slow are the best ones). My mage (hard) has 20 assins; 24 inquistors; 44 royal snake; 9 royal griffons and 2 cyclops. I'm totally stuck at this point (i think).
I do not understand how archmage shield spell keeps the enemy busy. As far as I can tell that spell has little effect on my buffer (they still suffer large losses). Quote:
Last edited by jake21; 01-04-2010 at 09:04 PM. |
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#3
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I forgot a Unit Tipp:
No One can say thats a unit is best or perfect, its all about what items you have and what skills you skill, but the most important thing is what enemies you fight against! But for me the important Units Ingame are - Inquisitors (95% never missed them cause resurrect and rage are strong partners for DragonPetfightstyle) - Demonlogist (can resurrect every unit ingame except black dragons and summon demons or executeners....very strong later ingame) - Tirex (can cause fear after bite and eat the dead to fill up own life...and you can resurrect them with the 2 above...strongest lvl 5 unit i found) |
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#4
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Quote:
Anyhow tihs is quite alot i'd say + the magic shield couts for the damage reduce medal. |
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#5
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I am fairly certain Magic Shield is a 'halving' effect AFTER damage resistance, so it isn't as awesome as it could be. That is to say that for physical resistance on a knight (30%) the calculation is:
total damage = base damage * (.7 for resistance) * (.5 for shield) which is different from total damage = base damage * (.2)... .7-.5 The former is not as strong as the later, but still nice. |
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#6
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Anyways if anyone has any suggestions how I can continue this game please express them
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#7
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So, you have phantom, and Royal Griffons. This is generally a good combination. Try phantoming out some griffons, and have the phantom summon some Guard griffons.
Use your cyclopses as tanks. Run them out into combat, and use their melee skills when you can. Put stone skin on them if you have to, and they'll soak up a lot. A good question though... have you pillaged Verona well? There is a lot of stuff you should be able to pick up there. If you win ONE fight, it would be with the stack guarding the bridge to Montero. It isn't too big, is on an easy arena, and will unlock another huge continent to loot (which will also unlock at least 3 no-fight battles). It is almost always worth it to sneak around enemies and pick up loot when you can't fight them. A good way to 'catch up' if you are falling behind. Lastly, make sure in combat that you are developing a good plan. Who is the enemy going to attack? How are you going to keep that unit alive? How do you control stacks that are too strong? Get good answers to these (especially as a mage) and you'll start doing a lot better. |
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#8
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No kidding of course I tried that. How long do you think 2 griffons (phantom on stack of 8 ) last against 45 unicorns ?
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#9
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Would you mind posting your save game? I think the best way to assess how you could continue would be if I could load your game up and have a look around at how you've built your guy, what's available to you, etc.
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#10
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Hmmm... given that you are a mage, what offensive spells do you have at your disposal?
Try this lineup: archmage (verona), paladin (verona), guard droid (bolo), repair droid (bolo). This is a survival lineup, with the only real damage-dealers being the paladin and guard droid. Given that you are on Hard, I assume you have either (or both) Ball Lightning or Dragon Dive. Split the repair droids into two stacks (since they can't repair themselves if only one stack). Guard droid and paladin as tanks, archmage casts mage shield on whoever is being attacked more. If necessary, even the two stacks of repair droids could do some minor tanking since you can "resurrect" them with their repair ability (which is a reload ability, thus could continue ad infinitum). |
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