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Technical problems and Solutions Questions and solutions |
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#11
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The game is stupid for my taste FF steering wheel and controls in the game only on collision while driving on the grass, sand, the difference in adhesion and a little feeling of inequality but only slightly. Remaining FF is deaf and has to control the settings in game controllers, and it is unusual for simulation.
There is no change in resistance depending on speed, weight etc.. The effect of resistance management is pending, it is not continuously progressive, but at a certain speed after starting unpleasant jerks and it is about a transformation of the resistance wheel while driving. This is a typical setting wheel for simulation and used for simulation of the type LFS, rFactor, GTR (all Simbin games), which are full of FF and fully control the steering wheel: -pedals as separate (box unchecked) Degress-Rotation of the 360 ° - 900 ° (This is change. Depends on a given series) Enable force-feedback (box ticked) -Overall effects strength 90-100% (depending on taste and also at special plug-in simulation adapted) Strength-spring effect 0% Strength-Damper effect 0% -Enable centering spring force feedback in Games (box ticked) Centering spring-strenth 0% -Allow game to adjust settings (box ticked) This is the setting for full support games / simulations, which have a complete FF, where the game takes full dominion over the steering wheel. This setting if you use the RNR, and the steering wheel is idle, without resistance, without FF. Therefore it is necessary to set Strength-spring effect and Strength-Damper effect but this can never be perfect, because the steering wheel controls its own head, and the G25 software is there to ensure that at least some FF, if bad, bad games of imperfect FF ..... Quote:
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Finally. While FF is bad, but 100% better than SCS. The SCS her not know the feeling of the steering wheel if you stand, poison, cast or flushes the toilet. RNR is better FF than SCS Last edited by pook; 01-02-2010 at 03:37 PM. |
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