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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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It's not dark. The screen is completely black. Just installed Win 7, need to install CCCP and retry..
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#2
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On calibrated monitor it isn't black or even isn't too dark.
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#3
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Not a big deal, and the video is fine (not too dark, not too bright either, but it is too short! ![]() Happy New Year! |
#4
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Use Divx player to watch
nearly ran into hangar doors, that would've been embarrassing ![]() pit damage is bad ass |
#5
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One quick question,
1 AAA blast effects Dear Oleg, in the final version of SoW, will the blast from heavy AA guns have an effect on flight? I thinking about shaking of the planes during bomb runs from barrage, and being pushed a bit aside from blast of the near-exploding AA shell, and also if such effects can be combined with flight model - ie. fighter in a turn suddenly stalling and spinning from the blast from an AA shell disrupting airflow over the wings etc. It would be a great detail IMHO, especially for bomber missions. 2 Night bombing Second question, the Luftwaffe used electronic blind bombing equipment during the Battle of Britain for night bombing missions (Knickebein, X and Y Gereat). Will the operation of these simulated, and can blind bombing be made relying on these instruments? The implementation of this would also serve as good basis for later additions to the SoW franchise (ie. use of similiar devices by RAF Bomber Command). Will there be night missions where some bombers marked the target with coloured flares, to serve as aiming point for the rest of the bombers? 3 Cocpit Instrument damage Will this effect of trashed instruments, gun sight etc. random (ie random instruments get damaged), on/off (ie. if damage done to cocpit, suddenly everything getting broken) or simulated (ie. if bullet goes through exact location of say, speed instrument, then the speed gets damaged, the others remain intact, and if bullet hits elsewhere, something else gets damaged, depending on bullet path)? 4 Aircraft special 'abilties' (for the lack of proper words) On Bf 110 cocpit shot, there's a switch that permits the pilot to select fire mode for MGs (2 MGs firing or all 4 MGs firing). Several other aircraft may have similiar operation options that are specific to that aircraft only. Question is, will it be possible to use such aircraft specific features? It seems to be a good idea to map generic buttons for such special 'abilities' for each aircraft, ie. Special Button 1, Special Button 2 etc., which would activate different function on aircraft upon hitting - for example, glare shield on German Revi sight, boost 'tit' on British fighters. For example on Bf 110 shot (also present on some other German fighters) there is button for Durchladen, ie. clearing the chamber of jammed gun and un-jam the gun during flight. 5, Several aircraft, usually larger had seperate fuel tanks, or drop tanks, which could be selected during flight to use as fuel source, ie. wheter to use fuel from rear fuel tank, or for example use fuel from the drop tank. Il2 as far as I know modelled only one single fuel tank, regardless of the actual number of tanks installed. How it will be in SoW? Will seperate fuel tanks modelled, each with own damage model (ie. not all fuel is lost when only one tank is hit), will it be possible to select fuel tanks, or pump fuel from one damaged tank to an undamaged one (if possible on that aircraft IRL)?
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() Last edited by Kurfürst; 12-31-2009 at 02:21 PM. |
#6
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I'm pretty sure this already happens in IL-2.
Every time you get a near miss by flak, your plane shakes and vibrates. |
#7
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Yes but the effect feels pretty a generic shake... I am thinking about something more specifically modelled, ie. if AAA shell burst to the right, plane gets thrown to the left, perhaps change direction etc.
Accurate physics of that happening, in short.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#8
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Hi Oleg,
Great update, except that the AVI file will not play for me - XP SP3 and windows media player 11. As the file 'plays' nothing happens - I can see the inside of the hangar fine but the hangar doors don't move - nothing changes as media player plays the file. I have re-downloaded the file (3mb) but no change. Edit - fixed the problem - downloaded CCCP (see below) and it plays fine. http://www.cccp-project.net/ Thanks for the update and Merry Christmas and a Happy New Year. RedToo. Last edited by RedToo; 12-31-2009 at 03:06 PM. |
#9
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very nice details of broken instrumental.!
why in the bACK view the Bf110 dont have yet the tail? a little small detail. buth very good nice work oleg where are the pterodactylus? ![]() jaja sry, happy best year oleg & team
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#10
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I have to say, it's a pretty short run, and, even if you make it, you need to get past the trees, at mountain and those big rock there.
Not the safest airfield there is ![]() |
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