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#331
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I've decided to upload my modifications of both MoT and MoTMod onto Rapidshare, for others to download.
http://rapidshare.com/files/32150862...E_SPY.rar.html I'm thinking of doing these things in future modifications:
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#332
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Congratulations! I'll try to download tonight. Is there a changelog?
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#333
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#334
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I've come up with a breakthrough!!!
![]() I made new voice files hearable in-game by modifying the basesoundsfx.shadvs file. I'm still having problems getting the Soviet peasants to speak. Attempting to expand the ai.shadvs file causes the game to crash, even when using hykao's shadvs2txt program. |
#335
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#336
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There's an unused folder in the MALE\\RUS folder called "panic_ded". The files are actually slowed recordings of what's in the standard panic folder, but although it looks like the folder's used for the peasants, it's not used. I made what's in the folder register in the basesoundsfx.shadvs file, but even after this, expanding the ai.shadvs file causes the game to crash.
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#337
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It's unpacked ai.shadvs:
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#338
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You didn't have to post the unpacked file for me. I'm saying that every time I expand the ai.shadvs file using the ai.txt file and then converting the ai.txt file back into shadvs format, the game still crashes.
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#339
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![]() Try to change the first two lines from Code:
101 3 00000588 00000E07 00000E93 {"root" "" Code:
100 0 {"root" "" |
#340
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It works! Male Soviet peasants now have dialogue without causing the game to crash. A big thanks to forlik!
![]() EDIT 1: What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean? EDIT 2: I'm trying to add voices for the "male_rus_spy" voice template. Unfortunately, they don't seem to be working... EDIT 3: I tried to add some silenced weapons to armed mechanics in "Lightning", but the game crashes when I load the level. What could be wrong here: Level.OnFinishLoad(); -- All mechanics who have a gun now carry silenced Lugers and ammo, instead of Walther P38s. -- Liz Shaw local actor = Level.FindActor('GM07'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM09'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM17'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM19'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM20'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- end; AI.DoFile( "scripts:Levels\\Common.lua", false ); Last edited by Liz Shaw; 12-23-2009 at 05:35 AM. |
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