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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #331  
Old 12-16-2009, 06:23 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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I've decided to upload my modifications of both MoT and MoTMod onto Rapidshare, for others to download.

http://rapidshare.com/files/32150862...E_SPY.rar.html

I'm thinking of doing these things in future modifications:
  • Alternate German and Russian voice files
  • Adding silenced weapons for armed civilians
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  #332  
Old 12-17-2009, 07:51 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
I've decided to upload my modifications of both MoT and MoTMod onto Rapidshare, for others to download.
Congratulations! I'll try to download tonight. Is there a changelog?
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  #333  
Old 12-17-2009, 08:20 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Congratulations! I'll try to download tonight. Is there a changelog?
I created a readme file so you know what I've done...
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  #334  
Old 12-21-2009, 08:14 AM
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Liz Shaw Liz Shaw is offline
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I've come up with a breakthrough!!!

I made new voice files hearable in-game by modifying the basesoundsfx.shadvs file. I'm still having problems getting the Soviet peasants to speak. Attempting to expand the ai.shadvs file causes the game to crash, even when using hykao's shadvs2txt program.
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  #335  
Old 12-21-2009, 03:52 PM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
I'm still having problems getting the Soviet peasants to speak.
Where did you find russian voice files? Do you know what these files contains?
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  #336  
Old 12-22-2009, 01:21 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Where did you find russian voice files? Do you know what these files contains?
There's an unused folder in the MALE\\RUS folder called "panic_ded". The files are actually slowed recordings of what's in the standard panic folder, but although it looks like the folder's used for the peasants, it's not used. I made what's in the folder register in the basesoundsfx.shadvs file, but even after this, expanding the ai.shadvs file causes the game to crash.
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  #337  
Old 12-22-2009, 10:37 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
Attempting to expand the ai.shadvs file causes the game to crash, even when using hykao's shadvs2txt program.
It's unpacked ai.shadvs:
Attached Files
File Type: zip ai.txt.zip (10.0 KB, 6 views)
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  #338  
Old 12-22-2009, 11:11 AM
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Liz Shaw Liz Shaw is offline
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You didn't have to post the unpacked file for me. I'm saying that every time I expand the ai.shadvs file using the ai.txt file and then converting the ai.txt file back into shadvs format, the game still crashes.
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  #339  
Old 12-22-2009, 11:20 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
You didn't have to post the unpacked file for me. I'm saying that every time I expand the ai.shadvs file using the ai.txt file and then converting the ai.txt file back into shadvs format, the game still crashes.
Ahh, sorry
Try to change the first two lines from
Code:
101
3 00000588 00000E07 00000E93 
{"root" ""
to
Code:
100
0
{"root" ""
before packing.
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  #340  
Old 12-22-2009, 02:17 PM
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Liz Shaw Liz Shaw is offline
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It works! Male Soviet peasants now have dialogue without causing the game to crash. A big thanks to forlik!

EDIT 1: What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean?

EDIT 2: I'm trying to add voices for the "male_rus_spy" voice template. Unfortunately, they don't seem to be working...

EDIT 3: I tried to add some silenced weapons to armed mechanics in "Lightning", but the game crashes when I load the level.

What could be wrong here:

Level.OnFinishLoad();

-- All mechanics who have a gun now carry silenced Lugers and ammo, instead of Walther P38s. -- Liz Shaw
local actor = Level.FindActor('GM07');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM09');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM17');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM19');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM20');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--
end;

AI.DoFile( "scripts:Levels\\Common.lua", false );

Last edited by Liz Shaw; 12-23-2009 at 05:35 AM.
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