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  #1  
Old 12-11-2009, 07:22 PM
BHJ BHJ is offline
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I found some info in a file that It actualy uses D3DDEVTYPE_HAL insted of
D3DCREATE_HARDWARE_VERTEXPROCESSING...

I dont know if it can be changed i would like it to use my GFX more than my Cpu..

D3DDEVTYPE_HAL means you're actually using your graphics card and the manufacturers drivers to run Direct3D. The counterpart of this (mainly) is D3DDEVTYPE_REF which is the reference rasteriser, written by Microsoft as a sort of 'feature benchmark' that has everything implemented, supposedly correctly and according to the specification of the API.

D3DCREATE_HARDWARE_VERTEXPROCESSING means that when you create the Direct3D device, it will use your graphics hardware to do the vertex processing (fixed function T&L or vertex shader execution) as opposed to doing these actions on the CPU as with D3DDEVTYPE_HAL

Last edited by BHJ; 12-11-2009 at 09:17 PM.
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  #2  
Old 12-11-2009, 09:21 PM
plolq plolq is offline
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Thank you for them replies people....interesting indeed as i on my current system suffer from low fps 21-30 while traffic is present doesnt matter if its 100% or 10 %..... ( by traffic i mean and only that those damed pickups,cars,buses ONLY those not the ai traffic with trucks i.e liek my rig a truck with a trailer atached or any of the competition , i even managed to get 5 ai truckers with trailers + 4 random ai rigs on map it lasted for 30 seconds and my fps didnt drop below 50 FPS......hm... as opposed to traffic it drops imediately and instantly to below 30 or around 30 dang

AA = 4 aparently after i did a reinstall of rnr i managed to run it with 4x aa.....no missing textures .
AF = x16 from ccc

Also while raining during any time of day i get no fps drop whatsoever it stays at 50-54, it doesnt matter if i got catalyst ai on/standard/advanced doesnt seem to be any difference and i havent got any ctd since i upgraded from 9.8>>9.11, and i too run arma 2 at around 45-50 fps steady with view range around 2900-3200 interesting

and im using the 9.11 catalyst from official ati/amd site...oh well..

Last edited by plolq; 12-11-2009 at 09:28 PM.
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  #3  
Old 12-12-2009, 10:53 AM
movo. movo. is offline
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Quote:
Originally Posted by BHJ View Post
I found some info in a file that It actualy uses D3DDEVTYPE_HAL insted of
D3DCREATE_HARDWARE_VERTEXPROCESSING...

I dont know if it can be changed i would like it to use my GFX more than my Cpu..

D3DDEVTYPE_HAL means you're actually using your graphics card and the manufacturers drivers to run Direct3D. The counterpart of this (mainly) is D3DDEVTYPE_REF which is the reference rasteriser, written by Microsoft as a sort of 'feature benchmark' that has everything implemented, supposedly correctly and according to the specification of the API.

D3DCREATE_HARDWARE_VERTEXPROCESSING means that when you create the Direct3D device, it will use your graphics hardware to do the vertex processing (fixed function T&L or vertex shader execution) as opposed to doing these actions on the CPU as with D3DDEVTYPE_HAL
Worth a try?
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