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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-04-2009, 11:28 AM
dkwookie dkwookie is offline
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I would like some transport aircraft in the sequel. I had an idea about a capture the flag type mode where you have to drop paratroopers over the target to capture it. Oposing team also have paras and it's a race to keep enough paras on the ground to keep the target held.
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  #2  
Old 12-04-2009, 11:33 AM
InfiniteStates InfiniteStates is offline
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Originally Posted by dkwookie View Post
I would like some transport aircraft in the sequel. I had an idea about a capture the flag type mode where you have to drop paratroopers over the target to capture it. Oposing team also have paras and it's a race to keep enough paras on the ground to keep the target held.
That's very cool. Have the transport AI controlled (it just flies between base and target, or respawns after a time) and all players flying escort...

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  #3  
Old 12-04-2009, 11:35 AM
f1rebrand f1rebrand is offline
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Quote:
Originally Posted by dkwookie View Post
I would like some transport aircraft in the sequel. I had an idea about a capture the flag type mode where you have to drop paratroopers over the target to capture it. Oposing team also have paras and it's a race to keep enough paras on the ground to keep the target held.
That's a great idea. Horsa gliders would be cool too.
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  #4  
Old 12-04-2009, 11:59 AM
dkwookie dkwookie is offline
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Originally Posted by f1rebrand View Post
That's a great idea. Horsa gliders would be cool too.
Yeah some towed gliders too would be great. The way I envisaged this it could be like a CTA and Strike merge. Once the Paras are controlling the target you have tickets and bombers can reduce them out or opposing Para landings. All the while some team members are fighter cover and interceptors of opposing bombers/transports

I think it would really open the scope out for some great tactical, not to mention hectic, multiplayer
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  #5  
Old 12-04-2009, 12:13 PM
f1rebrand f1rebrand is offline
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Originally Posted by dkwookie View Post
Yeah some towed gliders too would be great. The way I envisaged this it could be like a CTA and Strike merge. Once the Paras are controlling the target you have tickets and bombers can reduce them out or opposing Para landings. All the while some team members are fighter cover and interceptors of opposing bombers/transports

I think it would really open the scope out for some great tactical, not to mention hectic, multiplayer
I'd also like the ability to man AA guns on airfield approaches, and strike targets on land and sea.
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  #6  
Old 12-04-2009, 01:02 PM
Raw Kryptonite Raw Kryptonite is offline
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Quote:
Originally Posted by dkwookie View Post
I would like some transport aircraft in the sequel. I had an idea about a capture the flag type mode where you have to drop paratroopers over the target to capture it. Oposing team also have paras and it's a race to keep enough paras on the ground to keep the target held.
I'd like that too. Something like Conquest in Battlefield rather than standard CTF.
Escort the Skytrain to the drop point, get enough paratroopers on the ground and they capture the enemy airstrip and they then have to fall back to a further airstrip. You have a choice of dropping your paratroopers at the enemy base, or at your own base to offset enemy drops trying to take over your airstrip.

Teams have to take off from their air strips, not in the air. Similar to Capture the Airstrip, but 5 air strips and you don't have to land to take them.Take off from any airstrip your team has taken over, have a minimum altitude to drop paratroopers from.
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Old 12-04-2009, 01:07 PM
Rhah Rhah is offline
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Originally Posted by Raw Kryptonite View Post
I'd like that too. Something like Conquest in Battlefield rather than standard CTF.
Escort the Skytrain to the drop point, get enough paratroopers on the ground and they capture the enemy airstrip and they then have to fall back to a further airstrip. You have a choice of dropping your paratroopers at the enemy base, or at your own base to offset enemy drops trying to take over your airstrip.

Teams have to take off from their air strips, not in the air. Similar to Capture the Airstrip, but 5 air strips and you don't have to land to take them.Take off from any airstrip your team has taken over, have a minimum altitude to drop paratroopers from.

Thats a pretty cool idea... and to take it a step further, it would also be cool if you could actually see the paratroopers fighting around the airfield, and obviously strafe them too, to help capture the field quicker. The AI for the infantry wouldn't have to be amazing or anything either.
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  #8  
Old 12-04-2009, 02:45 PM
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Steyr_amr Steyr_amr is offline
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Quote:
Originally Posted by dkwookie View Post
I would like some transport aircraft in the sequel. I had an idea about a capture the flag type mode where you have to drop paratroopers over the target to capture it. Oposing team also have paras and it's a race to keep enough paras on the ground to keep the target held.
Used to do this on the territorial conquest gametype of fighter ace online. You would attack the base with bombers, once it reached a certain amount of damage a column of friendly AI tanks would spawn and set off to capture it, opposing teams protecting/trying to destroy them. Or, as mentioned, grab a C-47 or Ju-52/3m and drop paratroopers who would then capture it (hopefully intact) so your team could then make use of it. You'd have to destroy all the gun emplacements first though or they'd kill all the men, if they hadn't shot you down first because you had to fly low and slow for them to jump safely.

I remember one time playing as the Luftwaffe and being pushed back to our last airfield, seeing defeat was imminent I started messing around and dropped paratroops all over our own runway, after about 70 or 80 of them were dropped and running around someone wrote on the chat "could whoever is dropping paratroops on the base please stop, it isn't funny anymore"

Well it was funny at the time...
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  #9  
Old 12-04-2009, 04:44 PM
dkwookie dkwookie is offline
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Originally Posted by Rhah View Post
Thats a pretty cool idea... and to take it a step further, it would also be cool if you could actually see the paratroopers fighting around the airfield, and obviously strafe them too, to help capture the field quicker. The AI for the infantry wouldn't have to be amazing or anything either.
Yeah it would be great to have that. They wouldnt even need to be anything spectacular on the graphics side either. At scale with ground features a couple of animated polygons would do.

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Originally Posted by Raw Kryptonite View Post
I'd like that too. Something like Conquest in Battlefield rather than standard CTF.
Escort the Skytrain to the drop point, get enough paratroopers on the ground and they capture the enemy airstrip and they then have to fall back to a further airstrip. You have a choice of dropping your paratroopers at the enemy base, or at your own base to offset enemy drops trying to take over your airstrip.

Teams have to take off from their air strips, not in the air. Similar to Capture the Airstrip, but 5 air strips and you don't have to land to take them.Take off from any airstrip your team has taken over, have a minimum altitude to drop paratroopers from.
That would really open it out tactically. I could see some serious squadren team work with that scenario. I hope the devs take fan ideas onboard!!
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