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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 12-02-2009, 03:00 PM
Arilian Arilian is offline
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Hi,

I have also tried this but it seems i am stuck. So far I am at 55 win/no Loss lvl 12, i have access to Verona, but i dont have access to any lvl 5 unit.
Currently I run with

Royal Snakes
Inquisitors
Demonologists
Archers
Paladins

It seems now every enemy is Very Strong+
I always have money problems despite i am digging 2-3 chest/battle out

In Verona I have access to Royal Griffins but i am not sure i should buy them, I only need like 15k Gold for the 4Int+15ManaArtifact and it would cost all my money.

I have
8 Rage 3/2 Dig
39 Rage Dive
14 Rage Kick
14 Rage Mana Orb (Acceleration)
so far i had a point where i could choose betweeb lightnig orb and Dive and while i see at the engame LO will be mutch better i was thinging of today first. Still i am not sure it is a good choice.

My problem is that even if i kill a few more group with a lots of patience in Rusty anchor next stepp vould be Verona with Lethal+ Enemies. Is there any missing Islands nearby i should have found?

Should I have lvl 5 unit aready?

Also, I will run out of paladins soon
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  #2  
Old 12-02-2009, 03:07 PM
Elwin Elwin is offline
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Verona is next after rusty anchor, lvl 5 unit is a personal choice,i didnt use even a single one on my first gameplay. Paladins are in big number in temple of hope ... but its beetween verona and montero. Never tried to kite bridge guard since it wasnt hard enemy when i reached that place but for lvl 12 it can be a problem
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  #3  
Old 12-02-2009, 03:19 PM
DGDobrev DGDobrev is offline
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Orb of Lightning - oh, that must be the worst skill ever Check this out:
http://forum.1cpublishing.eu/showpos...38&postcount=1

Dragon dive isn't bad, but it rapidly loses it's usefulness. It is nice to have it as a 20-rage tool, since it pushes enemies back but in the end, it inflicts physical damage, which is pretty coomon and quite a bunch of units have resistance against it.
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  #4  
Old 12-02-2009, 05:11 PM
Arilian Arilian is offline
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Thx,

Also i am waiting for L.Orb to be a possibility again, i think it can offer it again, right?
I now have the possibility to pick Lava flow vs Improving Dive/Mana.

Lava flow is "yet another fixed damage spell" or is that any useful?

I found some packs in earlies isles so i am soon lvl 14 and changed to royal griffin after all. I need to another pac of decoys.
I have found resurrect/sacrifice/phantom in verona but i cannot really use them with order 1/chaos 0

Not finding Lvl 5 units are not my choice but I never found any so far.
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  #5  
Old 12-02-2009, 06:02 PM
DGDobrev DGDobrev is offline
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Lava call is great on Elon, against undead and against lizards. It inflicts fire damage, and must be used appropriately. As for the orb, you will get it, don't worry. You are still pretty early in the game, anyway
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  #6  
Old 12-02-2009, 09:33 PM
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Zhuangzi Zhuangzi is offline
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I don't think level 5 units are essential, but they are nice for absorbing hits I guess. A lot of people seem to like Cyclops but I highly recommend Red Dragons if you can find them.

For me the hardest part of the game so far was roughly from battles 50-120. That part dragged on for a long time and I did a lot of island hopping to fight the weakest possible enemies. 120-250 has been much easier.
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  #7  
Old 12-02-2009, 10:18 PM
Elwin Elwin is offline
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Anyway the best for tanking is paladin
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  #8  
Old 12-03-2009, 01:33 AM
Arilian Arilian is offline
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Well I am at 80 now so hopefully it will get easyer.
Unfortunately all of Veronas Map guardians are still way too powerful.
I am at leas getting better with money.

Just killed the 10000 peasant, really fun fight for once, Heroes2(3?) had a similar one when you needed to gather an army with your necromancer
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  #9  
Old 12-03-2009, 01:45 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Zhuangzi View Post
I don't think level 5 units are essential, but they are nice for absorbing hits I guess. A lot of people seem to like Cyclops but I highly recommend Red Dragons if you can find them.

For me the hardest part of the game so far was roughly from battles 50-120. That part dragged on for a long time and I did a lot of island hopping to fight the weakest possible enemies. 120-250 has been much easier.
When I get cyclops' early I will actually run them forward before attacking to get them out in the thick of things. They actually have two very high quality special abilities. Push does massive damage for a unit of that leadership, and their stun ability is also a nice no retal ability.

Of course, an early dragon is much better. It would seem that booking it to Rusty Anchor, supplying the man there with pirates/robbers/marauders and then kiting for the green dragon should be about the most consistent way to get an early level 5er. (You will need 1900 leadership though).
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