![]() |
|
|||||||
| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Well... I would share my thoughts as a person who knows the game mechanics well, tried it on all difficulties, and even got a no-loss win on impossible with a mage.
Reloads penalty will hurt everyone seriously. There are people who struggle even on lower difficulties and replay some battles 10 times. Imagine what kind of score they will get in the end. As for kiting guards, that has been discussed. Approach from 90 degrees, if the enemy moves, pause and quicksave. It is both a tool and last resort option. Let us not forget that this is an option to make a diverse game - otherwise every replay will be the same, with the same units, the same way. If you feel like this is improper, simply don't do it That post also makes me fall back to a statement I made some time ago: people really enjoy finding bugs and game discrepancies rather than analyzing the game, seeing what and when can be done, adapt their game strategy. Why taking away obvious paths of advancement? Why make the game completely based on human units, when you can start with demons, elves, dwarves, lizards, orcs or undead? That would seriously hurt the replayability, don't you think? If there is an ironman mode, I will enjoy it, personally. However, the game is fun and fine as it is - it is much more challenging than KBTL, and requires much more strategic thinking.
__________________
|
|
#2
|
||||
|
||||
|
Quote:
|
|
#3
|
|||
|
|||
|
Hmmm.. Ironman mode sounds like a blast! I'm always up for a challenge! How would you monitor it though? Is there a mod that someone could make so it would be recorded on your final stats screen? How would you know if it was a reload or a save and exit to play again later?
|
|
#4
|
|||
|
|||
|
Another reason for Map Kiting is that players would like to build their army from a specific race which is not available from the start (and according to the information available certain race is probably not even possible until very late in the game). Well well, same old story for the original KB and KB:TL.
Obviously, it is complicated with stuffs being able to pick up and quests being done in between so that Map Kiting player will be much more powerful, even if they are only allowed to use low level troops from other races. But seeing oneself restricted to the same old troops (mostly human and neutral) in the beginning is frustrating, as if the new races/troops are only created to be your enemy. |
|
#5
|
|||
|
|||
|
Exactly.
|
|
#6
|
|||
|
|||
|
A kiting player will be powerful until lvl 30 or so. In the end, even with all the kiting, the game balances itself, and it's all about proper battle tactics.
So generally, if you can't do a decent fight in the beginning, don't expect thangs to change even if you become the best kiter. It is as simple as that. In my eyes, kiting is a tool to get a nice army at startup. Besides, if you're going for a good score, kiting only hurts it.
__________________
|
|
#7
|
||||
|
||||
|
Quote:
|
|
#8
|
|||
|
|||
|
Thinking more on Ironman; I think a Warrior would be too easy while a Paladin may be difficult on either hard or impossible at the start, once you get Res 3 however, it would become quite easy. Maybe a Mage on hard would be a sufficient challenge. I'd like to see if it could be done on impossible though!
Perhaps a mod could be done so that you can't exit a battle once it's started and the game itself will only save on exit from the adventure map? Last edited by travelingoz; 12-02-2009 at 06:04 AM. |
|
#9
|
|||||
|
|||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Final note: as a designer myself, the guards are there for a reason, obviously. It's to prevent access by the majority of players to areas where quests and creatures are not yet for their level. My opinion is that these areas, despite difficulty, are actually required in this game for fun and exploration, and therefore I would decrease their core difficulty to allow access to more maps without the need for kiting, in addition to making it actually easier to kite these guards |
|
#10
|
|||
|
|||
|
I respect your opinion and I must admit that you drive some very strong points here and you have most certainly put a lot of thought into that.
I agree about the score balancing. However, being a hardcore player, I cannot dismiss the people who like to play the game casually or make any disparaging remarks concerning them because of that. However, look at the score sheet in the game. If there were no heroes in it, that would be fine. But what if a player who tries really hard to beat the game in normal simply doesn't get in the chart because of the reload penalty? How will that person feel in the end of a game that challenged him a lot - just to find he did it for nothing and can't even show what he/she did? I would personally feel fine if there is the option to select my army alignment in the first few areas. That will let me try out various army setups and tactics without me having to complete like 33%, 66% or 99% of the game for the same result. That would be a serious loss of real time. Even now, with the present state of affairs, it takes a couple of hours to do the kiting properly. Well, I am positive that there will always be such arguments because people feel different. I also felt different for a while while I was playing the russian version, but I simply adapted Let us not forget that the game is pretty much open source and there will be mods to make it harder or easier, then everyone can play it the way he/she feels that it fulfills his/her needs as much as possible.
__________________
Last edited by DGDobrev; 12-01-2009 at 06:04 PM. |
![]() |
|
|