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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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  #1  
Old 11-30-2009, 08:27 PM
RoadRanger RoadRanger is offline
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I doubt anything short of a major rewrite could take care of the horrible sounds and physics...
And Pook, you're right, that trailer does move in mysterious ways when cornering, kinda like an over-agressive self steer axle. But perhaps the game is good enough for people who don't know the first thing about real trucks, and truck driving.
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Old 11-30-2009, 08:42 PM
petteerr petteerr is offline
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Never say never,i just have a feeling that after a couple of patches the game will start to rock!I just hope they will have the will and budget to go even further,they have already promised some new things and add'ons.The whole idea is not bad,its promising,but they will have to continue and try even more.It will be crusial the first patch or patches to be ready as soon as possible and if they can before international release.Nothing is perfect,i remember the lauch of Arma2,how much it was anticipated and that everybody started to shout for many bugs after the release,now its getting better,its very importand if they will support the game further,if they will do that the game will be much better,at least that is my feeling and my wish.
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  #3  
Old 11-30-2009, 08:44 PM
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GinXeng GinXeng is offline
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The sounds are terrible, its a good thing they are in wav. format. That means we can make our own engine sounds for the game.
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Old 11-30-2009, 08:49 PM
Freak Of Nature Freak Of Nature is offline
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Quote:
Originally Posted by GinXeng View Post
The sounds are terrible, its a good thing they are in wav. format. That means we can make our own engine sounds for the game.
Well they don't annoy me, but it would be interesting to hear gamers-made sounds too
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  #5  
Old 11-30-2009, 11:24 PM
RoadRanger RoadRanger is offline
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Quote:
Originally Posted by GinXeng View Post
The sounds are terrible, its a good thing they are in wav. format. That means we can make our own engine sounds for the game.
If the game engine will only speed up whatever sound is used for engine idle, that won't do much good -- real engine sounds are much more complex, and depend on RPM, throttle setting, load, turbo (both whine and "suction" sound), etc.
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  #6  
Old 12-01-2009, 05:13 AM
Azabache Azabache is offline
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Maybe they concentrated too much on the scenary accurancy and forgot about the "realistic" side of things.
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