![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Precisely, also none of us thought ANYONE could get it THAT wrong! I mean, it's like nobody played the multilayer before the release, even Stevie Wonder would have seen THOSE bugs! Single player was pretty good though, just the multiplater that let it down. Same with IL-2, single player was ok apart from P51 stuff, I LOVED it, it's just again, QA of multilayer was non existent, unless they got Ray Charles to do it. |
#2
|
|||
|
|||
![]()
LMAO I can see it now Ray and Stevie in a room beta testing flashpoint
SW:"hello is it me your shooting at" RC: "hit the road jack" ![]() ![]() ![]() |
#3
|
|||
|
|||
![]() Quote:
![]() |
#4
|
|||
|
|||
![]()
It's not QA's job to report design problems, although they can make suggestions (which can obviously be ignored). QA are there to discover bugs, of which there aren't many. All the common issues cited on this forum are design issues, not bugs.
|
#5
|
|||
|
|||
![]()
incorrect, there are many of both, including the poor multi-player coding. But I'm not going to discuss this with you, because you blindly believe that its amazing, so if you reply to this I shall not indulge you in another boring conversation where you disagree with me. Largely Daz and I were discussing Operation Flashpoint 2 anyway.
|
#6
|
|||
|
|||
![]()
Yeah put words in my mouth then run away. Real mature. I don't deny BoP has problems at all, I just maintain that the game is playable and fun inspite of them. But learn to differentiate between a bad design decisions and software faults. They are very different.
"Blindly"? Based off many weeks of solid play? OK. Flashpoint is horrendously buggy though. EDIT: and don't try to side step your bullshit statement with that lie - what I quoted was very much to do with BoP: Last edited by InfiniteStates; 11-30-2009 at 01:18 AM. |
#7
|
|||
|
|||
![]()
QA work is a slow process especially in multiplayer where the variables many and can be very hard to replicate.
Variables which include 1 upload/download speed of the various players 2 the various combinations of aircraft being used 3 the various set ups of levels e.g weather time of day 4 number of players 5 stability of network/lan being played across (steam, live, psn) Then there is all the player actions (which in a 3d environment is alot) in conjuction with those list above; that cause a bug to occur, some bugs maybe be one time bugs that cannot be replicated and are in part due to local conditions on the device in question. Others are repeat bugs and need to be exactly replicate two or three time to confirm their existence the they get sent to the programmers to be fixed Understand the process before you whine. They are releasing a fix so they have been working on the probelms where other companies wouldn't have bothered |
#8
|
|||
|
|||
![]() Quote:
Ok Let me say this and "spain it to me Lucy". MULTI player stuff on the other games I play FORZA and COD seem to be ez to change.Scoring Issues,game styles,etc,etc,and stuff connected to on line play.Is the stuff for multi player different from normal play .My question could things like SCORING and how much you get for a kill and what you get for a death.Is that stuff different from the rest of the game and could things have been changed in the server with out of whole update?????? Last edited by IiI GUNNY IiI; 12-01-2009 at 02:50 PM. |
#9
|
|||
|
|||
![]() Quote:
|
#10
|
|||
|
|||
![]()
I think he's asking why we have to wait for a huge patch when they could've maybe released several small updates to fix small things within multiplayer.
|
![]() |
|
|