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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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I have an artifact that gives all humans +1 moral, but if I have more than 2 human type units the third will not get that bonus.
For example, I have bowman and inquisitors, if I put swordsmen or priests from the castle in my empty slot, they will not get the moral bonus and vice-versa, if I have swordsmen and priests and I put bowman and inquisitors, they will not get the bonus. Is this a bug or some sort of balance(although it says ALL humans)? |
#2
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Hmmm, wish i could help you out.
One of the current units most according to kings bounty not be considered Human? =p Human is a definition thing you see ![]() Either way, i will try and see if i have the same problem and report if i find out anything. |
#3
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There is also a thread in this forum about a bug involving those Droids, and that having them would 'disable' morale effects in one army slot or some such. Might want to look it up. I believe reloading fixes the problem?
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#4
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Never mind, the moral is broken, it's completely random, sometimes it doesn't work for any units.
Sad, knowing that I could have higher critical without this bug. I hope this bug gets fixed soon, if they are even aware of it. Does anyone official for the game read this forum? |
#5
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I think I've encountered this bug recently. I have Portrait of the Griffin king(+2 morale to all griffins) equipped and the Royal Griffin 's morale is still neutral
![]() Also, I have all humans in other 4 slots. The problem started when I put in the forth human unit.(Horsemen) |
#6
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I don't understand how could they not detect this HUGE bug while testing the game....
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#7
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![]() Quote:
In combat - all right. |
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