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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Well, in order to create a multiplayer, the game has to be reworked. For example, how will a battle look like? Target spell - the opponent has the right to attack only the targeted unit. Ok, he dispells it, and puts target in return. You dispell it, while the rest of the troops dish out the damage and laughing at the two players who try to outwit each other
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#2
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Well, it isn't that complicated. An imp can cause you to attack something in mostly the same way. The difference is that at the start of a turn for a unit, if there is a target within range, it automatically attacks it instead of you being able to control it. If not, there is no effect.
The game is surprisingly symmetric actually for game effects, I think only traps would require special multiplayer coding (So that when the spell is cast, it doesn't show up on the other players screen). |
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